epicivfreak
Prince
I guess this is the best place to put this...
Anyway, I played civ5 finally, over the free play weekend and here's my list of crap that needs fixing (at least from what I recall, I'm sure there's more):
1. I want everyone to shut up. Anything that speaks needs to have an option to turn the speaking off. The initial popup that blabs on about your civilization and its founding, the advisors, the diplomacy screens, the era advancement, the tech blurbs - all of it. I want a "STFU" option because after the first time, if not during the first time, it's just damned annoying to have to listen to.
2. I want to stack military and non-military units, because due to the 2-move+ units, you simply can never be sure when something will come running out of the fog of war and kill off a worker or settler unless you do this. You should be able to attach a military escort, easily and have it auto-follow whatever orders the non-military unit recieves.
3. The resource finder needs to come back (from civ4), the strategic view helps find resources but it sucks in comparison to the civ4 solution.
4. Can we get some auto-bombard? I mean if a barbarian galley comes up in view of a city, do I really need to sit there and attack it every turn until it's dead or can we put that tedium over onto the computer's side? I understand if 8 units pop into view during a war that it needs the player's attention, but even then, the option to auto-bombard a particular unit until it's dead might prove useful.
5. How about showing the city radius when a settler is selected to aid in city placment? Not just the area it will settle immediately, but the full potential radius of it and other cities for, you know, city planning...
6. Those damn messages, I want to turn them all off except the one for research and the one for production. They are utterly annoying and I know I should care about some of the others, but I don't. Most of them are utterly useless and I'd like to get rid of them.
7. Oh, I don't know, how about we show how long it will take for a unit to heal when we click the 'heal until fortified' button?
8. I had an undefended city where two barbarian units politely walked up to the gates and waited to be killed. Can they at least sack the city or not come within killing range unless they can counterattack? Too much to ask?
Ok, done wasting my time typing about this game...
I tell you, it's stupid things like this that make me wonder if anybody at Firaxis ever even bothers playing a Civ game before shipping it out...
Anyway, I played civ5 finally, over the free play weekend and here's my list of crap that needs fixing (at least from what I recall, I'm sure there's more):
1. I want everyone to shut up. Anything that speaks needs to have an option to turn the speaking off. The initial popup that blabs on about your civilization and its founding, the advisors, the diplomacy screens, the era advancement, the tech blurbs - all of it. I want a "STFU" option because after the first time, if not during the first time, it's just damned annoying to have to listen to.
2. I want to stack military and non-military units, because due to the 2-move+ units, you simply can never be sure when something will come running out of the fog of war and kill off a worker or settler unless you do this. You should be able to attach a military escort, easily and have it auto-follow whatever orders the non-military unit recieves.
3. The resource finder needs to come back (from civ4), the strategic view helps find resources but it sucks in comparison to the civ4 solution.
4. Can we get some auto-bombard? I mean if a barbarian galley comes up in view of a city, do I really need to sit there and attack it every turn until it's dead or can we put that tedium over onto the computer's side? I understand if 8 units pop into view during a war that it needs the player's attention, but even then, the option to auto-bombard a particular unit until it's dead might prove useful.
5. How about showing the city radius when a settler is selected to aid in city placment? Not just the area it will settle immediately, but the full potential radius of it and other cities for, you know, city planning...
6. Those damn messages, I want to turn them all off except the one for research and the one for production. They are utterly annoying and I know I should care about some of the others, but I don't. Most of them are utterly useless and I'd like to get rid of them.
7. Oh, I don't know, how about we show how long it will take for a unit to heal when we click the 'heal until fortified' button?
8. I had an undefended city where two barbarian units politely walked up to the gates and waited to be killed. Can they at least sack the city or not come within killing range unless they can counterattack? Too much to ask?
Ok, done wasting my time typing about this game...
I tell you, it's stupid things like this that make me wonder if anybody at Firaxis ever even bothers playing a Civ game before shipping it out...