Fremen Civ Mod

Muad-Dib

Chieftain
Joined
Oct 29, 2005
Messages
40
Updated

Civ: Fremen
Leaders:
Paul Atreides(Aggressive, Spiritual)
Kynes-Liet(Expansive, Organized)

UU: Fremen Warrior(200% melee and defense effectiveness, double movement points, always gets first strike. Need Spice to build)

Advantages:
*Nothing can indirectly see into territory(spies, scouts, satelites, etc)
*All foreign units in Fremen territory can only move 1 tile per turn and cannot view more than adjacent tiles.
*Attacker advantages nullified.
*Founds Islam at the start of the game.
*Can harvest resources outside their influence, but not in other territory.
*Has Spies at the beginning of the game
*Has Fresh Water advantage everywhere

Disadvantages:
*Cannot build naval units other than Work Boats or Transports.
*Population unhappy without Spice.
*Cannot build farms.
*Cannot build Nuclear weapons or harvest Uranium
*Cannot trade or share with other nations
*Can only Open Borders or Ally with very Friendly nations
*Cannot be any religion except Islam
*Can only be Despotic or Police State
*Cannot advance from Barbarism
*Can only be Tribalist or Caste System
*Can only have Decentralization or State Property
*Cannot be anything except Theocracy

Great People:
Great Prophet: al-Mahdi/Lisan al-Gaib/Muad-Dib/Shortening of the Way/Kwisatz Haderach
Great Artist: Gurney Halleck, Princess Irulan
Great Scientist: Pardot Kynes
Great Engineer: Kynes-Liet
Great Philosopher: Lady Jessica
Great Merchant: Guildsman
 
There are some disadvantages I overlooked.

*They cannot trade or share with other nations. They can only Open Borders or Ally with nations that are Friendly(not an easy thing to do).

*They cannot be of any religion except Islam.

*They can only be Despotic or a Police State, cannot advance from Barbarism, can only be Tribalist or Caste System, can only have Decentralization or State Property, and are stuck at Theocracy.

The Fremen cannot really be a naval power(Arrakis didn't have that many seas and oceans ;) ), but for that tradeoff and the willingness to take the hits to domestic and foreign affairs, you can pretty much flourish with the benefits you have.
 
by all means go for it...we need mods and new civs to be created...I've learned in previous unrelated games that balancing issues will be resolved when you're developing and testing it
 
how about a "worm" UU? it would be more or less average in battle, and could carry troops into battle, however it needs spice like the fremen warriror.
 
Bump. Some more unique units:

Fremen Warrior - As described above
Mudir of the Sandride - Transport unit, can carry 3 units 1 thumper(10 tiles, same benefit from railroads). Needs Thumper and Maker Hooks technology.
Fedaykin - Fremen Death Commandos, greater attack benefits but sacrifices mobility. Needs "Wierding Way" technology.
Ornithopter - Fremen replacement for fighter, less attack strength but greater mobility, can carry 2 units.

New Improvements:
Sietch - 5 Hammers, Fresh Water benefit for tile.
Botanical Testing Station - Terraforms tile and adjacent tiles into grassland with 5 food after 50 turns(progresses like Cottage)
 
Muad-Dib said:
*They cannot be of any religion except Islam.


just because i like to be technical--the Fremem were Buddislamic.
maybe create another religion, and if possible, prevent other civs from having it?
 
A Dune-universe religion mod would be a rather nice tagalong, at least for an Arrakis scenario. Zensunni Fremen and Bene Tleilaxu, and of course the combination of every known religion in the form of the Orange Catholic Bible.
 
Does anyone know what leaderhead skin DDS contains the control over the white of the eyes? I've been modding Saladin to get at least a concept of a Fremen leader going, but I can only seem to change his retinas to light blue.
*edit*
untitled37mg.jpg

This is the skin I have now. I've changed his retinas, but I can't get the whites of his eyes to turn blue.
 
The spice must flow

I'm in however I can be
 
I say: Do a complete Dune total conversion mod! with all new unique units and new unique religions and so on, like we do with the warhammer FB mod :P perhaps i will do some units for u, when i see that it is worth the work.
 
Ok, cool. Sounds like there is interest. Gunnar's got a Northern Arrakis map he may contribute.

[edit]
http://forums.civfanatics.com/showthread.php?p=3912100#post3912100

I'm interested in laying out tech tree, which should provide groundwork for what special units and cover new religions. And when we get far enough, it sounds like seZereth can help us out with some units.

I PM'd the guy who sounded like the author of the Civ III mod, want to hear back from him.

I'll start a new thread when we've got something together.

-e
 
Just thought I would post in this thread aswell.

Love Dune. Would love a Dune mod. Count me in.
 
Back
Top Bottom