>>1. If you play a game with 16 CIV's how do you see them all in the Advisor screens?<<
You can't see them all at the sametime, but you can change which civ you see on the advisor screen. Hold down Shift and right click on a civ you want to replace and it'll bring up a menu with the other civs that are not currently displayed that you can change to.
>>2. When I tell a country to remove his "army" from my territory they often get a free trip to where they were going. How come they don't return to the place they came from? Even after I tell them to remove themselves they keep coming back. I wish a diplomatic stance should occur that tells the country that if they step on your territory it will initiate immediate war.<<
When the units are automatically removed from your territory they are placed the nearest square outside of your territory. So yes, it is quite possible if they are trying to march through 5 squares of your territory from the north, and you ask them to leave when they are on the third square, they will be placed on the other side of your territory on the south, where they were heading anyways. Just how it works. And you can always declare war on the country if they keep invading your territory, but your reputation suffers of course, not theirs.
>>Hummm... No one answered the question! its the same for me... I did a fortress with the right units fortified in it and it does nothing... everyone pass on the side of it...
HELP here! ;p<<
I think fortresses only have ZOC over enemy units, not allies or countries you are at peace with. Unfortunetly by the time I actually go to war with a country my fortresses are so deep in my territory I never get a chance to use them. If those are enemy units marching past your fortresses then the ZOC is definatly broken.
>>Is there a turn limit on the game, regardless of what victory conditions you chose?<<
The game ends in the year 2050 regardless of what victory conditions you choose.
If no one has won by the year 2050 then the winner is determined by the sum of your score at the end of each time period.
So, if you ended the game with 200 points at the end of the first time period, 300 the next then 400 then 1000 you'd have a final score of 200+300+400+1000/4 = 475.
If the AI had scores of 400, 500, 600 and 700 the final score would be 550 and you'd lose =(
Zannhart