Frequently Asked Questions

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My thanks to Shaitan for the help!:) :) :)
 
Originally posted by macaskil
Help.

A couple of things I've never been able to do

1. Plant a spy. I have the Intelligence agency, what do I do next? If I try Espionage it only gives me the steal tech and investigate city. Doh.

2. Launch spaceship. I have built the thing but am unable to launch it. Doh squared.

1. You double click the little symbol beside the city that you built the IA in, and choose where to plant the spy.

2. are you sure you have built everything? remember theres 3 or 4 diff techs you need.
 
The answer to Lee's question is that one does need 50% of the optimum number of cities in order to build the FP. micmc_atl_ga is also right that there is a total, hard coded I think, limit of 512 cities - total for all civs. So if one sets the max before corruption to 1000, no one can ever build the FP. I play 256x256 and have the max set at 90ish cities and really have no great problems with corruption/waste. You still start to lose shields, etc at 20 or so cities but it is only a shield or two and I can live with that.
 
I hope this hasn't been brought up before, I haven't seen it.

I hate when a different civ beats me to building a Wonder. It's easier to swallow if I can switch to a new Wonder. That's okay if there is a new Wonder available. But, I would like to keep my production in tact instead of it being switched to something else and losing hundreds of production shields if a Wonder is not available. Does "wealth" in Civ3 work like Civ2 and save your production?

If it doesn't, is there some way to save your production besides switching to Place or something? I mean, if I've got lots of production, even changing to Palace is just going to produce me a new palace in one or two turns. :mad:
 
Originally posted by derekric
I hope this hasn't been brought up before, I haven't seen it.

I hate when a different civ beats me to building a Wonder. It's easier to swallow if I can switch to a new Wonder. That's okay if there is a new Wonder available. But, I would like to keep my production in tact instead of it being switched to something else and losing hundreds of production shields if a Wonder is not available. Does "wealth" in Civ3 work like Civ2 and save your production?

If it doesn't, is there some way to save your production besides switching to Place or something? I mean, if I've got lots of production, even changing to Palace is just going to produce me a new palace in one or two turns. :mad:

Derekric, you've assumed it all right. Wealth kills shields produced, no questions asked.

Best option later in the game to have a good chance of getting your wonder is to make use of available small wonders to get a head start and switch production once the great wonder becomes avail. The other way round, you can switch from great to small if you are so unfortunate that another civ beats ya.

Have great leader at hand an an army to get your next one.........
 
You can also switch to Palace if it's not in your capital, were you shouldn't build the Wonder anyway if you don't have anything to switch to or you are sure that you will win the wonder-race...
 
And if you've got spies sabotage production, F7 will tell you the location. Be sure to have some spare money.

Sometimes inflicting a war has been successfull. Make one or more MPP's and declare war. Get some cities, they'll be willing to make peace and your buddies do the work for you...

Sit back and relax. :p :p :p :p
 
:scan:I've looked for the answer to this, but I can't find it. Is there a way for you (the human player) to cancel diplomatic agreements? For instance, in my current game, I have a trade agreement that I'd like to cancel. It has been more than 20 turns since making the agreement, but the AI seems to like it... which is no surprise, since it's disadvantageous to me.
 
Just go into discussions with an enemy civ, and click on "Active" down below by "New", and then click on the stuff you want to take away from the deal...
 
Originally posted by Grey Fox
Just go into discussions with an enemy civ, and click on "Active" down below by "New", and then click on the stuff you want to take away from the deal...

Many thanks!:goodjob:
 
Originally posted by Meneer Popken
I have never had any problems with my resources not being available though...

I know this is an old post, but the very first game I played, there was *NO COAL* to be found! (I even had the advances for it).

It kind of makes it frustrating for a veteran Civ2 player like myself, when I want to build rails. :)

BTW, do resources ever completely run out? That is, no longer being discovered in a random spot...?
 
Chieftess,

If you say No Coal, does that mean No Coal in your territory or No Coal at all? Also, what is the map size, your relative portion of it and could it be that coal was hidden under an AI city. Did you verify through trading?

These are quite important things to check before we dive into a lomg series of posts.

Tip: in the graphics modpacks forum there is thread Easy to spot Resources by SkankyBurns. :goodjob: :goodjob: :goodjob:

It is a pure graphic mod and makes it very easy to spot resources wherever on the map.
 
I never had any problems about lacking resources on the entire map.
But sometimes the 'new' resource is situated 'under' allready existing cities! In this case probably foreign cities.

So try revealing the map with: ctrl-shift-M
after that it´ll be a war for coal!
 
Strategic Resources never die; they just leave your territory for somewhere truely inaccessible. The number of each strategic resource is apparently fixed at the start of the game and when one gets 'used up', it reappears elsewhere on the map. To be fair, I think my personnal resource disappearance/new appearance rates are pretty close.
 
I just began my first war for strategic resources (third civ3 game so far). After extinguishing the Chinese and running off the Romans and Persians, I now have my very own, nice size continent. However, there is no saltpeter!

I dropped off about 12 samurai and took a Roman city w/ saltpeter in its radius. Question: If I quickly upgrade all my pikemen to muskets and lose the saltpeter over the next few turns, what will happen to my muskets? Do they revert back to pikemen?
 
Originally posted by dojoboy
I just began my first war for strategic resources (third civ3 game so far). After extinguishing the Chinese and running off the Romans and Persians, I now have my very own, nice size continent. However, there is no saltpeter!

I dropped off about 12 samurai and took a Roman city w/ saltpeter in its radius. Question: If I quickly upgrade all my pikemen to muskets and lose the saltpeter over the next few turns, what will happen to my muskets? Do they revert back to pikemen?

Nope, they will still be the same musketmen. And even if you loose salpeter while building one you still can finish it if I remember well.
 
Why do I still have certain units (UU, longbowman, etc.) in my build que when I'm in the modern era? I've gone through my cities and upgraded or disbanded these units, but they still exist.
 
Because they don't get replaced and as long as you have the resource they'll remain.
 
Originally posted by Beammeuppy
Chieftess,

If you say No Coal, does that mean No Coal in your territory or No Coal at all? Also, what is the map size, your relative portion of it and could it be that coal was hidden under an AI city. Did you verify through trading?

These are quite important things to check before we dive into a lomg series of posts.


It was a small map, and I set it so that I was the only player (It was my first game, and I wanted to test things out). In fact, I gave up after 90% of the map was explored (I still have the save, though).


Tip: in the graphics modpacks forum there is thread Easy to spot Resources by SkankyBurns. :goodjob: :goodjob: :goodjob:

It is a pure graphic mod and makes it very easy to spot resources wherever on the map.

I'll look there. I've also made a graphical addition to the coal icon myself (Just by putting yellow lines radiating from the coal). :) Atleast Civ2's hills were light brown, and trees and jungles looked different, too!
 
Originally posted by Chieftess


It was a small map, and I set it so that I was the only player (It was my first game, and I wanted to test things out). In fact, I gave up after 90% of the map was explored (I still have the save, though).



I'll look there. I've also made a graphical addition to the coal icon myself (Just by putting yellow lines radiating from the coal). :) Atleast Civ2's hills were light brown, and trees and jungles looked different, too! [/B]

€ 1,000,000 question (not from my pocket btw).

Did you find any coal?!?!?!?!?!?
 
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