Those are interesting thoughts on the preferred tech path in the Industrial Age.
I have 'discovered' the Iroqoius in the course of wondering what an agricultural and commercial civ would be like. In the first outing, playing large continental, I launched a war against the most conveniently-situated enemy, Carthage, in the latter part of ancient times. Progress was made but it was slow, expensive and messy, with a lot of tidying up against Numidian mercenaries ambling about behind my lines, threatening the work force, supplies and even towns. They are a proper nuisance. In the end, the war cost too much, brought insufficient benefit and I was very dissatisfied with my handling of it - so I ditched that one, noting however what a first rate UU the MW is. In the second attempted, eventually discovered the start position was really very poor. Made note to self - don't include the Maya among the hand-picked opponents. They become awesome way too fast.
Third try, same set up (sans Maya): lost the race to philosophy to someone on the other continent so headed for literature, pre-building the Great Library on the way and eventually finishing it. Turned research off completely once I was sure I would win the race. Anarchy. Republic. Used the cash to put marketplaces in the core towns. Some harbours and aqueducts also. Carthage, once again a neighbour, demanded literature which I refused, precipitating a very long and still-continuing mainly defensive war in the course of which the Iroqoius have built the art of war, acquired a great military leader (now leading a mounted warrior army), almost finished the forbidden palace and the heroic epic, lost one far flung town but captured two others and destroyed vast numbers of mercenaries and medieval infantry. The Byzantines opportunistically joined in on Carthage's side but I have bribed their neighbours on the far side, Spain and France, to form an alliance against them. As I am not in an alliance against Carthage, I will make peace as soon as she is willing to call it a draw or better from my end, which looks like it will be soon, and try to exploit the alliance.
As soon as it looks as though education is going to put the Gt. Lib. out of commission, I'll put libraries in the main cities and switch the juice back on.
The conduct of offensive operations is probably my biggest weakness. What do those who have read it make of Cracker's Japan campaign (playing Egypt)?