(Full) Spaceship or World Conquest

Originally posted by Remorseless
Not smart enough to do both, I'm afraid. I like building SS, but I enjoy conquering the world a little better. The problem is not to do it too early. But I also hate leaving that one pet city and then sitting there building cities, improvements, worrying about tax rates, feeding the populace, smacking around the random barbarian attacks, etc. Wish there was some way to shorten the game after all the competition has been eliminated.

There is a way to do that, leave the AI civs in the game and take them down one at a time. Contact other civs and annex a few cities at a time fom them in short wars. Play the civs against each other while you grab some of their cities for yourself. Everyone will hate you, but they will stay as a civ instead of a pet city, so you can't ignore them and focus totally on domestic issues. War and intrigue does seem more interesting than domestic and economic matters. No?
 
D. Ascendant---
That's usually how I do it. I enjoy building a civ as well as destroying others, so I'm not on a military rampage on every turn.
And yes, I would have to agree -- war and ruin is more fun that peaceful diplomacy, cultural achievement and running a culture. What does that say about the human race?
 
Originally posted by Remorseless

What does that say about the human race?

The aliens don't stand a chance against my 40,000 AC settlers. :evil:
 
I play OCC once in a while but apart from that I almost always conquer the world. The reason I don't build a spaceship is that I don't like the reduction of trade bonuses that comes with the discovery of flight. You need to build (or capture) some size 20+ cities with superhighways and airports to continue to get those big bonuses. It will take 10-15-20 turns to get those cities in place and at that time you can do so much more in 15 turns. Like conquering the world and increasing your population with 100 million people for example.

I therefore avoid flight and in some games I cut off research entirely when the only thing left to discover is flight. You don't need planes to conquer your enemies. Spies and Howitzers will do the job.
 
@cliff
In about 20 turns I will have a NEW size 30-city with supermarkets and highways ...
Let three engineers build a city, let others build railroads and irrigation - and then celebrate, celebrate, celebrate - no problem with Mike's and Bach's and CfC (one of the most undertestimated wonders!) and a lux rate of 40 %.
 
Yes, that's what I meant. It will take 10-20 turns to build those size 20 cities. But in that time you can take over the world instead. If you want to continue to get big trade bonuses and one tech per turn you need to prepare for the discovery of flight by starting to build those cities 20 turns before you discover flight, i.e. about the time you disocver corporation, i.e. at the time when you start to get rich.

Now, my point was that I prefer to spend the money on subverting enemy cities and expanding into their territory rather then to build a colony of 5 cities on a distant island to use as late game trading cities with superhighways and airports.

If you want to leave a pet city and get a really big score you should do this but I prefer conquering the world fast once I get rich.

Last, I agree with you about the CfC wonder. If you don't have it you need courthouses in cities of odd city size that start with all citizens unhappy in order to celebrate.
 
I personally prefer winning by spaceship. In fact I don't usually even try for world conquest - usually I stake out one region and defend my borders. Sometimes I do conduct late-game campaigns - mostly seaborne attempts to knock out opposing capitals that are spaceshipbuilding. (This is part of why my anti-religion mod has so many new mid- to high-tech naval units.)

My Mod (available here)
 
I was sad to see your anti-religion modpack. Life without a belief in God is meaningless, and the mis-uses of religion have only shown more starkly the fundamental failures of human-focused organizations.
 
world conquest. definitly.
 
Back
Top Bottom