Lets post good unit designs, or just those we enjoy using. Try to keep them interesting, and give a little explanation of their use.
I'll start us off.
Drop Tank Probe team.
Secondary ability could be grav struts or algorithmic enhancement. Used it on a stupidly huge map where it had been 250+ years and I had not reached the outer edges of my main foe, the drones. Orbital insertion into fungus some way from a base (Xenoempathy Dome required, or you are at great risk of being killed before you get to a base since drop probes lose lose their move when being air dropped), then run up to a base for tech steal or mind control. Probably comes a bit late to be much use in multiplayer, but could help assure a win on a big enough map, forcing them to invest in many more probes for odd bases to fend you off. And great for messing with the computer.
I'll start us off.
Drop Tank Probe team.
Secondary ability could be grav struts or algorithmic enhancement. Used it on a stupidly huge map where it had been 250+ years and I had not reached the outer edges of my main foe, the drones. Orbital insertion into fungus some way from a base (Xenoempathy Dome required, or you are at great risk of being killed before you get to a base since drop probes lose lose their move when being air dropped), then run up to a base for tech steal or mind control. Probably comes a bit late to be much use in multiplayer, but could help assure a win on a big enough map, forcing them to invest in many more probes for odd bases to fend you off. And great for messing with the computer.