The Ultimate List of Things Civ 7 doesn't tell you

It drove me nuts in my last game as I was attacking a city at the start of a war it changed owners as I was about to conquer it and I now had to declare war on a civ I was friendly with who wasn't even located near this city in order to still conquer it. And the game never explained what happened or why. I declared war on this 2nd civ just because I wanted it so badly and then it changed owners AGAIN!
AI tend to give bad cities as part of peace deals. So, you may want to keep an eye on the civs which are at war with your current target. It wouldn't prevent those cases, but at least you'll be better prepared.
 
That cannot be right.

In my first full game, I was playing Xerxes as Rome, Spain and America. On turn 1 of the Modern Era, I had a settlement limit of 30:



On top of the 19 you claim Xerxes should have, I'm counting El Escorial to get to 20, then attributes gets me to 22. For the remaining 8, I can only think of 2 from Rome, 2 from the Fealty legacy option (taken in Exploration), 1 from Spain... and that leaves another 3 still. I suspect, but do not know for certain, that the last 3 come from Xerxes's bonus stacking throughout a game, meaning it's 1+2+3=6 bonus for the Modern Era.

(note: no mementos used)
It does indeed appear that some settlement limit bonuses carry over to the next age. I started exploration age with 15:
8 base
+1 from militaristic attribute point (assigned in antiquity)
+2 fealty legacy
+2 from corona civica memento

That leaves 2 more unaccounted for, that could come from:
Playing Persia in antiquity (+1)
Corona civica in antiquity (+1)
Militaristic attribute point stacking (so +1 for the fact that I already had it in antiquity)

I seriously hope this is not intended and is going to be fixed, because it’s causing an inflation on settlement limits in later ages and an unbalance in power towards all the settlement limit bonuses.
 
It does indeed appear that some settlement limit bonuses carry over to the next age. I started exploration age with 15:
8 base
+1 from militaristic attribute point (assigned in antiquity)
+2 fealty legacy
+2 from corona civica memento

That leaves 2 more unaccounted for, that could come from:
Playing Persia in antiquity (+1)
Corona civica in antiquity (+1)
Militaristic attribute point stacking (so +1 for the fact that I already had it in antiquity)

I seriously hope this is not intended and is going to be fixed, because it’s causing an inflation on settlement limits in later ages and an unbalance in power towards all the settlement limit bonuses.
Yes things like mementos and Attribute bonuses (and leader abilities) already get carried over so the current method is double carrying them. They need to just let it reset to 8 or 16, and if you ditched a memento or used to be the Mongols, you can just deal with some extra unhappiness in your empire until you get some boosts in the new age.
 
AI tend to give bad cities as part of peace deals. So, you may want to keep an eye on the civs which are at war with your current target. It wouldn't prevent those cases, but at least you'll be better prepared.
Agree. Cities are the only "currency" which can be exchanged in peace deals. So if a city suddenly changes ownership, that would be my first guest as to why.

I did a little of this in my current game. Trung and Jose were allies. Trung had been beaten up during other wars, so she had only 3 cities in the far northeast part of the landmass. Jose had been my friend, but was starting to grow large enough to achieve some victory conditions. I moved my troops near Jose's border and declared on Trung. Jose supported his ally and declared on me, but I was ready. I never engaged in combat with Trung, but grabbed two of Jose's island towns while also trying to take a larger fortified land city.
I first made peace with Trung, getting one of her towns in the deal. I then made peace with Jose, offering him one of his island towns back and Trung's town, in hopes of getting the larger city I failed to conquer. No joy, but it was worth a shot.

In an earlier game, I was fighting both Amina and Kathy, who were allies. While making peace with Amina, I saw one of Kathy's little towns on the offer list -- so I took it. Yes, it had a couple of resources, but it was hard to reinforce so it was probably not the best bargain I could have made.
 
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