The Ultimate List of Things Civ 7 doesn't tell you

but Civ7 has the best tutorial of all civ games.

I had to turn it off my first game. It was so intrusive that I could not even play the game.
 
  • Naval units can only be kept at the end of the second age if you have fleet commanders. You'll only keep as many naval units as can be assigned to your fleet commanders.
I just transitioned from the Exploration Era to the Modern Era. At the end of Exploration I had a Fleet Commander and 2 Galleons, but at the start of Modern I only kept the Fleet Commander (the 2 Galleon were lost rather than upgrading to Ships-of-the Line). The caveat is that I didn't have the Galleons in the Fleet Commander when the Era ended, so maybe that was the reason.
 
When you move your capital, the old capital is demoted to a town just like all your other cities, so it is not correct that moving your capital "effectively allows you to start the age with two cities." While you can easily upgrade it back to a city, that's true of any former city.

Scouts don't have their movement ended by entering rough terrain or by embarking or disembarking to/from Lake or Coast tiles, but they do have movement ended by minor rivers or navigable rivers, except where a road crosses (including a ferry on a navigable river).
 
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When you move your capital, the old capital is demoted to a town just like all your other cities, so it is not correct that moving your capital "effectively allows you to start the age with two cities." While you can easily upgrade it back to a city, that's true of any former city.
Is that so? I used the capital change a couple of times and I could swear my old capital remained a city.
 
  • Towns turn all of their production into gold. Towns that are not set to “Growing town” will additionally provide all of its food to each city in its range, causing the town itself to stop growing. This range appears to be shorter than the trading network range, but it’s not known how short. As of yet, you can only use the town details (the list icon visible when you select a town) to see which of your cities the food is sent to. If there are no cities shown to be in range, the town continues to support itself.

Here's the civilopedia entry about city-town connections, it explains what's the criteria for sending food:
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Another thing, it appears that specialized towns that don't send their food to any city still don't grow. Yes, they keep their food but the growth is still halted anyway (turn counter on the banner doesn't change).
 
I have had my old capital remain a city, maybe I'll check my current save. I seem to remember seeing it both ways (one time a city one time a town).

Okay, just checked my current Confucus China China China game. I am currently sitting at the start of modern age. I did a capital change both times. My 2nd capital is still a city along with my current capital of Beijing. My original capital is a town.
 
the fact that this even exist shows how bad the UI is and it should not be underestimated how important UI is in the current state it makes the game unplayable.
I frankly find it very embarrassing that the game doesn't seem to give you the information it should be giving you.

Not prioritizing the UI is one thing. But this straight-up is neglect.

Fortunately, it doesn't change my mind about purchasing the game, because I know these issues will be fixed eventually, either via patches or mods. But it is concerning you can publish a game this expensive, and still have it come across as half-baked and amateur after ten years of development.
 
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Here's the civilopedia entry about city-town connections, it explains what's the criteria for sending food:
View attachment 720170

Another thing, it appears that specialized towns that don't send their food to any city still don't grow. Yes, they keep their food but the growth is still halted anyway (turn counter on the banner doesn't change).

Ok, so this means both the town and the city must be on the same continent to be linked for food distribution... I didn't understand why some of my towns would not send their food...

As for "coastal", if I remember it just means you have a building in water (quai, etc...), not that the actual town center is next to the coast, right?
 
Ok, so this means both the town and the city must be on the same continent to be linked for food distribution... I didn't understand why some of my towns would not send their food...

As for "coastal", if I remember it just means you have a building in water (quai, etc...), not that the actual town center is next to the coast, right?
I'm afraid the actual city center has to be next to coast. Positive thing is that navigable rivers and inland seas count too.
 
Fortunately, it doesn't change my mind about purchasing the game, because I know these issues will be fixed eventually, either via patches or mods. But it is concerning you can publish a game this expensive, and still have it come across as half-baked and amateur after ten years of development.

We all know why the game had to be this simplified. Consoles. But the game certainly isn't unplayable. I'm having fun. Once you learn these systems (which yes the game does a poor job of telling you), it's not bad. But I'm certain the UI is as bare bones as it is because of consoles. And yes Civ 6 was ported to consoles, only after much more time.
 
We all know why the game had to be this simplified. Consoles. But the game certainly isn't unplayable. I'm having fun. Once you learn these systems (which yes the game does a poor job of telling you), it's not bad. But I'm certain the UI is as bare bones as it is because of consoles. And yes Civ 6 was ported to consoles, only after much more time.
Yeah that's why I'm still goingto buy the game! It looks very fun! I'm annoyed that the UI is so sloppy because it gives Civ a bad rep, and it doesn't look like that reflects how fun the game is to play.
 
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We all know why the game had to be this simplified. Consoles. But the game certainly isn't unplayable. I'm having fun. Once you learn these systems (which yes the game does a poor job of telling you), it's not bad. But I'm certain the UI is as bare bones as it is because of consoles. And yes Civ 6 was ported to consoles, only after much more time.
I don't understand the reasoning. Why does developing for consoles lead to a bad UI? If anything, consoles require a more carefully considered UI. Take the tech tree - how can consoles be considered responsible for the lack of an option to beeline? How can consoles be responsible for the lack of differentiation in colour? Why would consoles be responsible for the weird interlocking lines that make it impossible to see a tech's prerequisite? Consoles are not to blame.
 
I don't understand the reasoning. Why does developing for consoles lead to a bad UI? If anything, consoles require a more carefully considered UI. Take the tech tree - how can consoles be considered responsible for the lack of an option to beeline? How can consoles be responsible for the lack of differentiation in colour? Why would consoles be responsible for the weird interlocking lines that make it impossible to see a tech's prerequisite? Consoles are not to blame.
It depends on what their staffing situation is. If they didn’t add additional staff members, this means their UI experts are spread thinner. They need to think about how things are going to work with a controller, they need to worry about how things are going to be viewed on very small screens (Switch). There’s a lot more they have to spend time thinking about, which means less time focusing on other problems.
 
It depends on what their staffing situation is. If they didn’t add additional staff members, this means their UI experts are spread thinner. They need to think about how things are going to work with a controller, they need to worry about how things are going to be viewed on very small screens (Switch). There’s a lot more they have to spend time thinking about, which means less time focusing on other problems.
I think this argument only works if the console UI made any sense and was any good, which it doesn't and it isn't. The UI is just bad.

Edit: the best thing about the console UI is the only thing that isn't in the PC UI (radial menu). :lol:
 
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