What do y'all think about . . .
- giving cruise missiles a range of 7
- letting Aegis cruisers carry 6 missiles (could be cruise or nuke)
- letting nuclear subs carry 4 missiles
- letting radar artillary carry 2 missiles
I'm not sure if it's possibleto do, how about giving stealth bombers the ability to strike anywhere on the map (no range limitations) and along with that up the cost a bit. In my latest game, I have to have my stealth bombers operating out of a city near the front lines so that they can hit things on the front. This is not in keeping with reality. Stealth bombers based in the U.S. can strike anywhere in the world. On the surface these may seem like dramatic changes, but from what I've seen artillery and bombing, while certainly very useful, is not the overwhelming, decisive force that it can be in some other games (Total Annihilation comes to mind).
- giving cruise missiles a range of 7
- letting Aegis cruisers carry 6 missiles (could be cruise or nuke)
- letting nuclear subs carry 4 missiles
- letting radar artillary carry 2 missiles
I'm not sure if it's possibleto do, how about giving stealth bombers the ability to strike anywhere on the map (no range limitations) and along with that up the cost a bit. In my latest game, I have to have my stealth bombers operating out of a city near the front lines so that they can hit things on the front. This is not in keeping with reality. Stealth bombers based in the U.S. can strike anywhere in the world. On the surface these may seem like dramatic changes, but from what I've seen artillery and bombing, while certainly very useful, is not the overwhelming, decisive force that it can be in some other games (Total Annihilation comes to mind).