Funny Fall from Heaven Screenshots!

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Moses and the burning bush hill

heat.jpg


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camo.jpg

This occurred on the Knights of Erebus map.
 
"What? A tree grew through the deck?!? I haven't bumped to this stupid things even in trash books!"
 
Oh that would explain lol. I was roaming the forum, the civilopedia for answer. Thx
 
That is the way the game looked before BtS. The PLE mod (which is where the added tools over the unit command bar comes from) was causing some problems with mouseovers lingering long after you moved the mouse. Plus, I'm not sure PLE have been updated to work with BtS yet (I think its designers are trying,, but have run into a few difficulties).

If PLE for BtS gets up and running without bugs, then this mod may be re-incorporated into FfH.

There were some problems with implementing the mana bar (found on the far right) in BtS, but they have been solved and it will be returning as a mana "cube" in Shadow, on the upper left corner. (In addition to a few technical difficulties implementing it in BtS, the mana bar caused problems when using minimized popups; you couldn't select any of the popups, and had to cycle through all your units before it would open one of them for you at the end of the turn. This could get quite tedious.)

The Armageddon counter was changed because there were problems with it always being present, even in the city screen. It made i difficult to scroll back to the previous city, and in some versions made it impossible to select the tech to the far left although I think that issue had been fixed. You could also still scroll though the cities using the keyboard's arrow keys.) Personally, I'm not a fan of either the old nor new AC (although the new one may be a little worse. It doesn't really make sense to have the AC listed as if a player.) I would rather the AC be where the "Year of Rebirth ___" used to be

Also, when you are playing as the Khazad, the game no longer tells you your dwarven vault status next to your gold supply. You have to check a city for the building.
 
That is the way the game looked before BtS. The PLE mod (which is where the added tools over the unit command bar comes from) was causing some problems with mouseovers lingering long after you moved the mouse. Plus, I'm not sure PLE have been updated to work with BtS yet (I think its designers are trying,, but have run into a few difficulties).

If PLE for BtS gets up and running without bugs, then this mod may be re-incorporated into FfH.

There were some problems with implementing the mana bar (found on the far right) in BtS, but they have been solved and it will be returning as a mana "cube" in Shadow, on the upper left corner. (In addition to a few technical difficulties implementing it in BtS, the mana bar caused problems when using minimized popups; you couldn't select any of the popups, and had to cycle through all your units before it would open one of them for you at the end of the turn. This could get quite tedious.)

The Armageddon counter was changed because there were problems with it always being present, even in the city screen. It made i difficult to scroll back to the previous city, and in some versions made it impossible to select the tech to the far left although I think that issue had been fixed. You could also still scroll though the cities using the keyboard's arrow keys.) Personally, I'm not a fan of either the old nor new AC (although the new one may be a little worse. It doesn't really make sense to have the AC listed as if a player.) I would rather the AC be where the "Year of Rebirth ___" used to be

Also, when you are playing as the Khazad, the game no longer tells you your dwarven vault status next to your gold supply. You have to check a city for the building.

Thx very much for all the details :) and sry for thread hijack :P
 
Bear_Helpers.jpg
 
I think I'm stuck...

Stuck.jpg
 
Looks like Calabim had nice start...
Spoiler :
cstart.JPG
 
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