insurgent
Exhausted
Despite the fact that I have this in my events file:
@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF
The AIs constantly make cease fires and peace with each other, when they should be fighting.
I know the proper use of the DELEVENT function and I am playing the scenario, not the "source sav-file".
Is this event defect? Does that event not work at all? In my previous scenarios I always found it necessary to create one negotiation ban for each possible combination - but I can't afford to use all that events space this time.
What is wrong?
@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF
The AIs constantly make cease fires and peace with each other, when they should be fighting.
I know the proper use of the DELEVENT function and I am playing the scenario, not the "source sav-file".
Is this event defect? Does that event not work at all? In my previous scenarios I always found it necessary to create one negotiation ban for each possible combination - but I can't afford to use all that events space this time.
What is wrong?