I mean it for ideas source
That mod provided fractions from fallout 1-2 as civilization with some common building
(barracks, defensive buildings like palisade or perimeter defense) and some fraction-only units and buildings
Mutants have ..mutants))) , Ghouls have ghouls, Robots fraction have robots.
i played game from start till last technology and for 2 fractions (Vault and Enclave) - 4 wonders i found and built
they dont deserve to be mentioned
as their effect is standart (bonus to something) and no something really new.
maker of this mod made barbarians (or if we talk about fallout game encounters in wild) as some debris guarded by radscorpions and later deathclaws, i think that thisway is..not for fallout atmosphere.
About resources :
Broc flower (they needed for medical building if remember correctly)
xander root
metallic armor (for all metall unit)
silver gekko (for all leather armored units)
golden gekko (luxury item)
medical bag (for for building hospital)
small caliber ammo (for early units leather and metall armored)
large caliber ammo (look like bazooka ammo) (for later metall armored units)
small and large batterys (for early energo units and for later also for fusion electro plant (speedup productions))
Brahmins (as good food soruce and for some lether armored units)
cabbage (good food source and some production buildings)
Water tiles produce fish and whales - food sources
Tires - needed for automobile units
Peoples - as not all fractions are humans - so some fractions have..humans and they can give them to non-human fraction.. maybe if i play for them i will know for that))))..(but i dont want to))
Electronics - for hi-tech units, for buildings
cactuses - i dont know for that they)
gems - give many commerce
All fractions start in certain place no map generation at all, but i think this is civ3 limitation.
aproximetly 60% of landmass is desert and no city can be build in desert if no water near you (and if you playing for human fraction - i think this is good idea) so if you playing for ghouls or for robots..no need in food so you can freely colonize desert.
And for some suggestions to your project, based on expirience from described mod:
1 Many different events
1.1 raiders attack city (your and others (nonplayer too))
1.2 attack from some beasts
2 i like to propose maybe "hard to make" constructor system
2.1 food:
mutated fruits - 2food\1commerce
cabbage - 3food\1commerce
wheat - 4food\2commerce
Brahmins - 6food\3commerce
2.2 Gekko - make general "gekko" resource (i came to this later)
2.3 raw material:
gold 1 prod \ 5 commerce
gems 7 coomerce
uranium 7 prod \ 2 commerce
iron 5 prod
Herbs 3 food \ 3 commerce
Scavenge point - 5prod \ 5commerce (will last for 10-20 turn and then willbe removed from map (depleted))
3 from provided resources we will make need
3.1 Refining
Steel refinery - iron - steel
Scavengers camp - xander roots, broc , and many other items can be found - and scavanger need to found them (it is more fallout-like then to harvest them directly) from some traits of your fractions, civics, builded infrastructure affect chances to gather something each turn.
War factory - for making armor,weapons and other stuff needed for recruiting new units
Civil factory - make stuff for living, for making non war units,
Hunters guild - they hunt gekko, their efficency affect will beasts attack your town or not
and like with scavengers - same factors affect wil they hunt something , will they got some lether and what lether will it be.
I dont see post-apocaliptic world in what new cities made so easly as in our days.
So i strongly against such practice. Making new city need to be very very hard acomplishment.
i`m for harvesting\hunting\producing camps that can be placed from unit and packed to unit
it need to be guarded, and it dont needto haveroad - but if it there then harvested\hunted\produced fastertravel to your city (as caravan - and i see it as caravan unit).
For you to make some unit you need equipment
like 1 spear + 2 silver gekko lether + 1 brahmin lether + trained or untrained citizen= spearman
you need to train peoples and it cost money, time and other resources, but if you have free trained citizen you can make units out of it right away. So in your city you need to collect to gold but items for army to be made.
hm.. please read it and tell me do i need to continue)
as i think that all written is too hard to be made.
but only inthat way truly fallout-like strategy can be made.