Future Age?

Should there be a optional Future age?

  • Yes

    Votes: 58 55.8%
  • No

    Votes: 42 40.4%
  • Not sure

    Votes: 4 3.8%

  • Total voters
    104
I realized that you were addressing more than one person (so I infact did read your posts, thank you). However, for future reference ( ;) ), copying and pasting all of your replies into one post will make for a less cluttered thread.
 
RegentMan said:
I realized that you were addressing more than one person (so I infact did read your posts, thank you). However, for future reference ( ;) ), copying and pasting all of your replies into one post will make for a less cluttered thread.

Ok, and when I choose to address multiple arguments, I shall consider this instance of method. Thank you.
 
We're all here because we lust after progress, aren't we?

I play the game because I want to prove myself as an administrator of society, and i go all the way to the end. i lust for every new advancement and every sort of progress. everything that yeilds exponential gains makes me salivate.

I like to build and create. I like civilization. What i lust after in real life are future techs that i can see emerging. why not throw progress lovers a bone and give them what they want without the wait? it's tantalizing.
There is no such thing as an age in Civ 4, only technologies. So my suggestion is, why don't we recommend techs and advancements in this thread?

and i have a few i would like to recommend.

Tech: nanotube mass production. it could allow better building construction (less time for all buildings), and ALL KINDS of other applications. it could allow the construction of SKYHOOK wonder. skyhook is a real concept that would allow ultra-cheap transport for heavy things to space orbit. it really does require nanotubes. in real life skyhook would be the greatest and most profoundly world-changing wonder ever constructed, and launching the heavy cable would be the greatest non-war effort ever attempted by a civilization.

Tech: kinetic cannon. ships can be upgraded to use kinetic energy artillery, which use a metal slug sliding on long rods driven by electricity only, and thrown high into the atmosphere before vaporizing their targets. the pentagon is developing these, but the rods keep melting due to the massive current used. they'll get it right soon. the artillery can reach farther than any other artillery and uses less cargo space and raw materials (simply using the energy from the ship's nuclear reactor). I recommend that ships outfitted this way have stronger and more far reaching bombard. perhaps 3 or 4 tiles.

Tech: vacuum magnetic levitation trains. these Maglev tunnels would allow incredible speeds of travel as if it is no big deal. without friction mach 7 is not expensive for a maglev. construction cost is high, but we could have it today if Bush hadn't spent more than the money it would've taken for a NewYork-London-submerged-4000mph-maglev, ON a pointless war.
As i understand it, the railroads in Civ 4 are probably not going to be unlimited movement, unlike civ 3. so what i recommend is that the Airless Maglev tech either automatically upgrade, or with some additional worker action, upgrade railroads to this, giving instantaneous and unlimited movement. NY-London would take an hour in real life.

i don't like the idea of laser troops because i don't see that as being realistic. however,
Tech: defensive laser canon. we already have one or two of these and we should transport it to the green zone in baghdad but they're slow about it. this can detect and shoot down barrages of mortars and cruise missiles and even planes that come within 5 miles of it. if stationary, it can just be plugged into the electricity grid. it's a pretty good air defense. it cannot stop ballistic nuclear missiles or kinetic artillery slugs--that's just real life. it can destroy any other kind of artillery or missile though. each system currently costs 25 million.


these could add a lot to the gameplay and the incentive to keep advancing as the game goes on, and i open it up to any suggestions anyone else might have.
 
There is a BIG problem with laser weaponry, it is ineffective against metal targets and against human targets they build up a thin layer of plasma- no penetrating power but painful. However lasers can confuse guidance systems on missiles, these systems are currently near release.

Genetic Engineering- full mastery of genetics and the ability to create+alter organisms would allow terraforming.
Perhaps too powerful but boosts (food) production of tiles. Alternatively split Mastery of gentics into several techs boosting health of citizens, production bonuses, giving workers ability to turn desert/tundra into plains/grassland etc...

Quantum Computing- speeds up research.
Probably best implemented as allowing the construction of Quantum Computer Centres as buildings similar to universities.
Quantum computers aren't sci-fi and involve taking advantage of multiple states of atomic paticles.

And if people don't like the Space ship victory (no problem with it myself) how about a Grand Unified Theory victory (GUT is the holy grail of physics, being able to unite quantum physics + relativity to understand + predict anything) attained by construction of various telescopes to collect info, Collidors for experiments and computers capable of the number crunching required
 
Atrebates said:
And if people don't like the Space ship victory (no problem with it myself) how about a Grand Unified Theory victory (GUT is the holy grail of physics, being able to unite quantum physics + relativity to understand + predict anything) attained by construction of various telescopes to collect info, Collidors for experiments and computers capable of the number crunching required

Isn't it called the Unified Field Theorem? As a physics student I sometimes wonder if a inter-stellar colony ship is more likely that the Unified Field Theorem. That said, being able to build a Superconducting Supercollider SW should increase research in your entire Civ, but especially the city its located in. That kind of government commitment to science would create an intellectual draw to your nation.
 
Atrebates said:
There is a BIG problem with laser weaponry, it is ineffective against metal targets and against human targets
IT's called THEL:
http://www.irconnect.com/noc/press/pages/news_releases.mhtml?d=63020

http://www.spacedaily.com/news/laser-04r.html

actually the only problems with it are that it's bulky, hard to transport, and expensive when not plugged into the grid; it would be most useful protecting cities of one's own country that are threatened, which the US has none of.
 
sir_schwick said:
a Superconducting Supercollider SW should increase research in your entire Civ, but especially the city its located in. That kind of government commitment to science would create an intellectual draw to your nation.

That's very interesting. perhaps there could be a simulated brain drain with research capacity, and like the Emancipation choice in civics, Creating a Superconducting Supercollider could give the civ or city it's built in a bump in reserach, and decrease the research of all other civs. ha!
 
I hope the developers are listening.
of all the things i've recommended and said on this site, this last one comes with the strongest recommendation and impetus of urging. i strongly recommend this wonder.
 
sir_schwick said:
Isn't it called the Unified Field Theorem?
I think UFT is the uniting of forces, Electromagnitism with gravity being the biggie.
Grand Unified Theory (GUT) and Theory of Everything (TOE) are the terms I normally hear for total understanding.

to Frankthe Butler
:blush: I did ignore a lot of laser issues in the post, but I do recall issues on penetration, actual physical damage to targetted object.EDIT Duh, obvious Lasers impart sod all kinetic energy and essentially rely on heating the target, so if missile's explosives/fuel can be ignited it works, its a lot harder for other targets though

Not sure about the wonder, Great people have changed for civIV- perhaps too powerful to have several, Interesting idea perhaps a happiness boost?
 
I am guessing the biggest issue with lasers is the ratio of damage to target versus energy put into weapon. Projectiles usually cause lots of damage with sepsis and how much they distort in trajectory and shape within the target. It seems to me a laser would burn a small hole through the target, but cauterize the surrounding tissue. Of course if you make a hole through the heart, they have problems. AGainst electronics and vehicles I bet the story is different since ammunition used is different.
 
Other future techs: anti-matter (production), virtual reality, fuel cell, mind viruses, AI, cybernetics, and anti-gravity.
 
Also there are planes the size of many houses in development. The F-22 is coming out soon for the miltary. Good-bye F-15. But must inportant noew there are stealth blimps! Yah! :king: :goodjob:
 
Atrebates said:
There is a BIG problem with laser weaponry, it is ineffective against metal targets and against human targets they build up a thin layer of plasma- no penetrating power but painful. However lasers can confuse guidance systems on missiles, these systems are currently near release.

Yes ahem, and how many lasers have you worked with in your time?
Just say for the moment, micro electro fusion technology releasing protonic based energy that manipulates other worldly atomic structures hence creating destructive power via corrosion, or simply burning. I see this quite plausable, near or distant future debuting.


Atrebates said:
Genetic Engineering- full mastery of genetics and the ability to create+alter organisms would allow terraforming.
Perhaps too powerful but boosts (food) production of tiles. Alternatively split Mastery of gentics into several techs boosting health of citizens, production bonuses, giving workers ability to turn desert/tundra into plains/grassland etc...

Sorta like, Biodome meets jurrasiac park?
Ecological technology cofunctioning with genetics, advancing preservation and life control to the finer grain with extended detail.

Atrebates said:
Quantum Computing- speeds up research.
Probably best implemented as allowing the construction of Quantum Computer Centres as buildings similar to universities.
Quantum computers aren't sci-fi and involve taking advantage of multiple states of atomic paticles.

Atrebates said:
And if people don't like the Space ship victory (no problem with it myself) how about a Grand Unified Theory victory (GUT is the holy grail of physics, being able to unite quantum physics + relativity to understand + predict anything) attained by construction of various telescopes to collect info, Collidors for experiments and computers capable of the number crunching required

.......Or just pay attention to your surroundings in life, to the vast yet recognizable detail pattern.
 
apatheist said:
Oh god. If Civ4 has Wayne Knight and Pauly Shore in it, there will be blood shed.


hahahaha.......hah, yeah, so I'll take that as a nay, yes?

........unless ofcourse you can appreciate the value of the point without depreciating the point altogether.
 
I like the idea of Unified Field theory or whatever. G.U.T.- either one. That is certainly a big, big goal; though it won't help "predict" since we already know the universe is non-mechanistic.
I think Anti-matter is a good suggestion but anti-gravity is certainly not. I really don't believe there's any such thing as anti-gravity, and it would be an embarassment for the game and anyone who plays it if it turns out i'm right. i don't know what use virtual reality would have in the slightest other than a little entertainment value. I think AI and Cybernetics and robotics can be grouped together. I have no idea what a mind virus is, and it sounds really cheesey. And i think that all recommendations relating to efficient energy production such as hydrogen fuel cells could be grouped together or just left out. fusion is enough. I also don't think the F-22 is sufficiently futuristic to make a fuss about it being different from other jets. that's just silly. And spy blimps aren't going to add much more to the capacity that satellites already enable in terms of spying.
by the way, shouldn't satellites open up the screen so there's no more fog of war?
the fog of war will become perilous to ships and unbelievably annoying when enemies have a tremendous bombard range and effectivness, but advanced battleships have no more defense than an old battleship (which is the way ought to work out). in terms of tile strategy, it would be an awful hassle to keep searching the seas manually with recon missions to make sure no enemy advanced battleships were within 9 or 10 spaces of your fleet.

oh, and quantum computing is a good idea.
 
frankthe butler said:
I like the idea of Unified Field theory or whatever. G.U.T.- either one. That is certainly a big, big goal; though it won't help "predict" since we already know the universe is non-mechanistic.

UFT and GUT include the 'probability' concept of quantum physics. Having conclusive theories would allow us to manipulate nature in all kinds of cool ways. It would certainly expand the scope of human philosophy the way the theory of special relativity did.

frankthe butler said:
I think Anti-matter is a good suggestion but anti-gravity is certainly not. I really don't believe there's any such thing as anti-gravity

Anti-matter already exists, but it cannot be mass produced or exists in a stable condition for more than extremely short bursts of time. However anti-gravity could exist, although the term is a bit ridiculous. There are many physicists that believe various inter-particle forces require communicators of some kind. Although it is still in debate, there are supporters that gravity is communicated via gravitons of some kind. If you knew more about gravitons we might be able to manipulate them.

frankthe butler said:
i don't know what use virtual reality would have in the slightest other than a little entertainment value.

Actually one of the best applications currently is remote operations of very sensitive kinds. The most publicized has been complicated surgeries that required specialists half way across the world. However many more such applications will appear as the equipment becomes cheaper and more sophisticated.
 
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