The_Tigers_Eye said:Gengis Khan Quote:
The bit you wrote in bold is partially my point, it really depends on what you call sci-fi, if we were to exclude all things that have not actually occured then you would have a game where only the Egyptians could build pyramids, the missile defence shield system would not work at all, the Aegis Cruiser not invented yet, I believe the last battleship was decommisioned in the mid 90's, where are the actual polar caps and not just a long line at the top and bottom for that instance where is the 'globe'...
There's an important distinction between fiction and sci-fi. A world where the Japanese build the Pyramids instead of the Egyptians is fiction, but that doesn't mean its science-fiction. Nobody's saying the game should exclude all fiction. Just exclude futuristic science-fiction.
And the polar caps are completely irrelevant: unrealistic and fictional are completely different words that mean completely different things. A flat map with the poles being the entire top and bottom may be unrealistic, but that has absolutely nothing to do with fiction vs. non-fiction (and nothing to do with whether the game should include science-fiction concepts).
Of course the game is unrealistic and fictional: its a game! But history-based fiction is a very different genre than science-fiction. Civ is a game concerned with alternate versions of history: the events themselves are fictional, but the concepts are based on history. Science-fiction concepts belong in a different type of game: a game in which not only the specific events but also the concepts are fictional. Yes, its true, there are a few things included in the modern era that aren't strictly historical: things like Cure for Cancer, functioning Missle Defense, etc. But these things are reasonable extrapolations that have to do with currently avaiable technologies. Missile Defense may not be working yet, but building one will not require any fundamental breakthroughs in science analagous to the discovery of the wheel or the alphabet. Any "future era" technologies would be quite different: guesses about what fundamental breakthroughs might occur in the future are only that - guesses. Civ should be a game about alternate history, not guesses about the future.
P.S. Before anyone reminds me that sending a spaceship to Alpha Centauri will require fundamental breakthroughs and is unarguably sci-fi, let me remind them that the spaceship is merely a victory condition: a mechanism for winning non-militarily. It's not what the game itself is about.