Thanks, Asthix. Hey, I'm working hard on it and it's getting much better. I've been doing a lot of changing the way stuff looks in the future, like explorer looks like a Cyborg with a Clone skin; Field Cannon looks like an early Antitank gun; etc...I rearranged some upgrade paths so its logical and you don't lose HiTech workers before you can get Workbots. Better buttons. All kinds of little fixes to put some polish on. Start up screen.... If you liiked the old version you'll really like what's coming.
What do you mean by organizing the future units into tiers? I'm working on redoing the UnitCombats right now. For example, since Tank had been weakened I made AT tank have 100 percent versus Armor and Tank have 50, then made Mechanized Infantry and Mobile Artillery have Armor as unitcombat. Along with the existing changes (blitz for Mechinfantry rather than Tanks, artillery with 90 percent retreat, that makes the modern units really well balanced,so you will want combined arms stacks, and even some good old foot soldiers out there, especially fortified with slightly bolstered AT Infantry and SAM Infantry.
Also, various great people upgrade to missionaries if you have the tech for the religion, so you can build Software studio even if nobody has sent you a virtualist missionary, just by using up a Great Engineer.
Where I am now I have slow internet, and when I get back at the end of the month I will indeed put the polished version on the finished mods forum, with a front page as well. But first I will put it here and maybe you could use it to create my first page.
I've also done some work on documenting stuff in the civiliopedia, and that brought me to the issue of leaderheads, where I am at an impasse. I want to supply all the leaderheads of the regular game, tio have them available for scenarios, but want a bunch of future and modern types so that the future mod isn't dominated by Shaka and Montezuma (who are now both ardent Environmentalists).
I'm thinking about going to one leader one civ, and having multiple civs of each nation, so that there would be 4 Americas, so you could have Lincoln versus Roosevelt. Also I am using ancient civs, like Byzantium, to represent say Yugoslavia. The question is, how much should I put fiction into this basic game and how much should I leave to scenarios? Should I keep Gilgamesh as is, or make up a fictional future leader based on him? Should I just name these Americas "America" or make up factions of a fictional future divided America?
You know, I knocked all the wonders out in one night. I wanted to use up all the totart and fill up the tech tree, so I just set up an assembly line.
Also, I encountered an issue where the game stayed on other civs turn indefinitely, and I believe it was related to global warming, so I removed the global warming mod and started from a WB save and had no more problems with that game. May be nothihng wrong with he global warming mod, probably a synergy with mine, since there are really just gobs of nuclear blow ups. So, that frees me up to put in an SDK mod (just one, since I'm not up to merging them). What would you recommend?