Can anyone tell me exactly how many science beakers are needed to research one future tech??
At any given time, you an calculate the number of beakers necessary for an advance at that moment. It takes a little effort, and usually a calculator if you are not good at math in your head.
SMALL CIV SCIENCE CALCULATION:
This is particularly good for OCCs:
- Cut science rate to 0%.
- Remove all scientists from all cities.
- Add one scientist to some city.
- Your science output is now 3 beakers per turn.
- Look at the number of turns for an advance, and multiply...
- The result is the number of beakers required for an andvance.
- Margin of error is -0/+2.
- Don't forget to restore your settings.
LARGE CIV SCIENCE CALCULATION:
This is particularly good for late game, large # of cities.
- Cut science rate to 10%.
- If you have scientists, cut the rate to 0%.
- Now go to your trade advisor (F5).
- Scroll to bottom.
- Note two numbers: your "Total Science:" and "Discoveries:".
- Multiply your Total Science by the Discoveries.
- You will have the approx. cost of science per turn.
- The margin of error is -0/+(Total Science).
- Don't forget to restore your settings.