zwei833
Emperor
- Joined
- Feb 26, 2011
- Messages
- 1,228
Hello friends! I'm really glad and proud to see you import some element of RER into CBO.
Now in this sub-mod, 2-hander's strength is 28, while Tercio is 25, and 2hander also has many combat bonus promotion. Perhaps this is for balance consideration(which I'm not good at)? However I think 2hander may be a bit overpower.
I also want to explain some design concept of RER here:
In RER, 2hander is considered as an "early renaissance" unit, Tercio and Musketman should be the main military power in Renaissance era -- just like in real history. Players are not encouraged to build an army which is mainly consist of 2handers. Though with slightly lower strength point, Musketman in RER has many advantage compare to 2hander: cheaper, 1-tile range attack, and doesn't require iron. And in RER the Tercio which appears in late renaissance era(unlike in CBO, in which Tercio appear in early renaissance era) also has great advantage compare to 2hander. Also, the iron requirement of 2hander is not only for historical accurate consideration but also an intended factor to discourage players to build a big 2hander army.
Generally speaking, the RER design is: in medieval era, pikeman and X-bowman are weaker than Longswordsman, while in renaissance era, Tercio(as an upgrade of pikeman) and Musketman(as an upgrade of X-bowman) are more powerful than 2-handed swordsman.
All these factors force RER players to face a military transformation in renaissance era. And if the player have a powerful army mainly consist of Longswordsman in medieval era, his transformation may be more painful. Just like in real history, the renaissance warfare is a great breaktrough and transformation, the "civilian" pikeman and musketman play a more important role than the "noble" knights and dismounted-knights in the renaissance warfare.
These are for reference only, of course. As I'm not good at game balance which is very important in the "Community Balance Overhaul", and the general design of the units in CBO is quite different to RER.
P.S.1: A little bug, now Longswordsman obsolete at Gunpowder but upgrade to 2hander. And the UUs which replace pikeman, Longswordsman, Tercio, Musketman also need to adjust their upgrade and obsolete.
P.S.2: Since there are two sub-mod in the thread: Future World Compatibility and EE Compatibility, modify the title of the current thread might make sense.
Now in this sub-mod, 2-hander's strength is 28, while Tercio is 25, and 2hander also has many combat bonus promotion. Perhaps this is for balance consideration(which I'm not good at)? However I think 2hander may be a bit overpower.
I also want to explain some design concept of RER here:
In RER, 2hander is considered as an "early renaissance" unit, Tercio and Musketman should be the main military power in Renaissance era -- just like in real history. Players are not encouraged to build an army which is mainly consist of 2handers. Though with slightly lower strength point, Musketman in RER has many advantage compare to 2hander: cheaper, 1-tile range attack, and doesn't require iron. And in RER the Tercio which appears in late renaissance era(unlike in CBO, in which Tercio appear in early renaissance era) also has great advantage compare to 2hander. Also, the iron requirement of 2hander is not only for historical accurate consideration but also an intended factor to discourage players to build a big 2hander army.
Generally speaking, the RER design is: in medieval era, pikeman and X-bowman are weaker than Longswordsman, while in renaissance era, Tercio(as an upgrade of pikeman) and Musketman(as an upgrade of X-bowman) are more powerful than 2-handed swordsman.
All these factors force RER players to face a military transformation in renaissance era. And if the player have a powerful army mainly consist of Longswordsman in medieval era, his transformation may be more painful. Just like in real history, the renaissance warfare is a great breaktrough and transformation, the "civilian" pikeman and musketman play a more important role than the "noble" knights and dismounted-knights in the renaissance warfare.
These are for reference only, of course. As I'm not good at game balance which is very important in the "Community Balance Overhaul", and the general design of the units in CBO is quite different to RER.
P.S.1: A little bug, now Longswordsman obsolete at Gunpowder but upgrade to 2hander. And the UUs which replace pikeman, Longswordsman, Tercio, Musketman also need to adjust their upgrade and obsolete.
P.S.2: Since there are two sub-mod in the thread: Future World Compatibility and EE Compatibility, modify the title of the current thread might make sense.