Hi, i just made a compatibility file to make Future World works with CBP. I just did very little testing and it seems that everything is working fine for me (tech prerequisite is working, tech tree works, etc), however I barely touch any stats so do not expect balance (yet). This mod also need the "Future Tech Does Something Beyond Score Increasing Mod" because I feel that the Future tech is very lacking (though most of the time the game will be finished by then).
Installation Instruction:
1) Download dependencies:
CBP (Obviously)
Future Worlds
Future Tech Does Something Beyond Score Increasing Mod
2) Download the compatibility file:
Compatibility Mod
3)Extract the compatibility mod and put it in the mod folder
4)Activate the mod after CBP, FW and future tech mod.
If you want to use it with Enlightenment Era, please use the V2:
CBP + Future World + Enlightenment Era (V2)
Do not use V2 if you do not use Enlightenment Era
V2 Changelog
My focus right now is to integrate more tech mods, such as Enlightenment Era, Enhanced Information Era, First Contact Era (I'll try to make it modular so if you don't like any particular mod, you will be able to not include it). Then I'll try to separate the current Information Era into 3 Eras: Information Era, Post-Information Era, Post-Anthropocene Era.
If you think there is any other tech mod that i should make compatible, feel free to request.
If there is any bug, please tell me and I'll try to fix it as soon as i can.
Help with balance or any aspect of the mod will be greatly appreciated and credited.
Installation Instruction:
1) Download dependencies:
CBP (Obviously)
Future Worlds
Future Tech Does Something Beyond Score Increasing Mod
2) Download the compatibility file:
Compatibility Mod
3)Extract the compatibility mod and put it in the mod folder
4)Activate the mod after CBP, FW and future tech mod.
If you want to use it with Enlightenment Era, please use the V2:
CBP + Future World + Enlightenment Era (V2)
Do not use V2 if you do not use Enlightenment Era
V2 Changelog
Spoiler :
- Enlightenment Era compatibility (Tech is adjusted to fit with CBP)
- Tech Costs Adjusment
My focus right now is to integrate more tech mods, such as Enlightenment Era, Enhanced Information Era, First Contact Era (I'll try to make it modular so if you don't like any particular mod, you will be able to not include it). Then I'll try to separate the current Information Era into 3 Eras: Information Era, Post-Information Era, Post-Anthropocene Era.
If you think there is any other tech mod that i should make compatible, feel free to request.
If there is any bug, please tell me and I'll try to fix it as soon as i can.
Help with balance or any aspect of the mod will be greatly appreciated and credited.