Futuristic Techs

Comrade Pedro

High Partisan Commander
Joined
Dec 30, 2003
Messages
329
Location
Aveiro, Portugal
Do you think in Civ IV, futuristic techs should be added?
 
No, civ simply isn't a game like that. Leave it as is, with very few 'futuristic' wonders/techs/units whatever. There is no shortage of modders waiting to create futuristic sci-fi scenarios.
 
i agree,but the game jumps from the appolo program to the intergalactic spaceship 2 fast.......maybe even 2 furious
 
It already has some futuristic stuff, space ship to alpha centauri, cure for cancer etc. They don't need to go farther into the future then this, but at least flesh it out a bit.
 
I might as well use this thread to voice an Idea about future tech that I've aquired from C-evo (A public version of civ):
Rather than simply having a generic "Future tech," they have created 4 different types of FT that each give a different bonus to your civ. I belive the C-Evo one are:

Nano Technology: +10% production in cities with factories, +20% for M. Plants,
Armor Technology: Increases combat multipliers for land and Sea units (This has to do with C-evo's custom unit system, and would have to be altered to fit into the current civ model)
Missile Technology: Like Armor Tech, but for air & sea.
Computer Technology: Reserch bonus +10% for Lib, 20% for Uni, 30% for research lab.

Each of these could be reserched up to level 50, with a culminative effect for each bonus. It realy helped to add flavor to the endgame.
 
I would like to see the game go to 2100, and have a few more futuristic, but highly realistic and probable techs added. Some suggestions, Computer AI: gives production boost to factories due to large scale automation possible through complete automation of factories, etc., maybe gives 1 unhappy face due to increased unemployment. Laser weapons: gives some new mobile units with powerful AA and ABM capability, this kind of stuff is on the drawing boards now, and we will be seeing such units fielded within 20-30 years. Fusion Power: bring this back, gives Fusion Power Plant, 150% production, no unhappiness (I would make regular nuke plants give 1 unhappy face), no meltdown.

I would like to see more techs, and more eras to put then in. I would suggest the following eras: Ancient Age: covers from 4000 BC to Roman times. Imperialistic Age: from 300 BC to maybe 500 AD. Dark Ages: from 500 AD to 1000-1200 AD. Renaissance Age: from 1200 AD to 1700 AD. Industrial Age: from 1700 AD to 1950 AD. Modern Age: 1950 AD to 2020 AD. Post Modern Age: from 2020 AD to 2100 AD. These are not exactly historically accurate, but you get the idea.
 
I'd like to stay away from the future as much as possible. Enough to do the space race to alpha centaurii, and that's about it.

This kind of thing is much better for a mod.
 
Maybe they can add only the future they are allready working for: like Stealth uniforms, for example.....
 
I find as it is I rarely get onto Future Techs anyway. I've already built my spaceship and won the game.
 
Stealth uniforms? How are you going to see the soldiers attacking? :rolleyes:

The Land Warrior project might give you a better foot unit though.

Maybe in Civ4 it will be much harder to conquer the world with Cavalry by the end of the Middle Ages, if you want unrealistic, that certainly is.

Maybe have some future techs allow new specialists to increase production, gold, etc. A new specialist that really knocks out corruption would be very useful for the civ3 model. How about a specialist that gives you culture points per turn, maybe a media type person, that converts citizens in conquered territory, available with Global Communications? Would be great for expanding borders in captured cities. Has to be one of your citizens grown there first though.
 
Those Documentary in national geographics channel.. about future stuff.. should watch that for inspirations..
 
@ Ivan

The "Dark Ages" weren't dark (not for Europe, and most certainly not for the rest of the world), and "post-modern" is an oxymoron (it is impossible for people to live in any time that is not the present, hence "after the present" doesn't make sense), though I agree that more ages should be added. However, you might want to split up the Ancient Era into Ancient and Classical, which segues into the Imperial Age, then a period of Middle Ages (since the Midieval Period in Europe was a time of transformation from the old, broken, Roman institutions, into the ones that we are more familiar with), Renaissance is a little questionable (its a highly inaccurate, though commonly used, terminology) so I would suggest replacing it with Reformation and Enlightenment, which then leads into Neo-Imperialism and finally Industrial, Modern, and "Space Age". Additionally, unless the game wants to add Jesus Christ, the dating system really should be changed from BC/AD to BCE/CE.

As for future techs, really all they need to do is update the game with more current technologies. I mean really, technology has been expanding at an amazing rate even before the Industrial age ended but the Modern age in Civ3 has the fewest number of technologies. More work definately needs to be done here (and since Humans aren't close to colonizing other planets yet, the Space Ship needs to be moved towards the end of the tree, if not as a bonus for the 1st "future tech")
 
I'm a fan of ageless play. I'd like to see more social techs on the whole -- it's like there's been no social progress since the industrial age. But hey, so goes the pseudo-objectivist, eurocentric slant on the game.

I don't care about sensitivity... I just want more gameplay variety, more choices.
 
Yes, as I said, the ages I suggested were just a rough approximation of how to increment them. Hard to be fair to everyone, but as Europe was entering it's "Dark Ages" after Rome fell, Islam was on the horizon, a "Golden Age" for the Islamic world, as Europe was coming into the Renaissance, China was moving into an isolationist period, etc. Different Civs do different things at different times. As it is, civ is quite Eurocentric.

As far as a name for the next century, anyone got any good suggestions? Post Modern is kind of lame.

I would like to see it go to 2100. Tech tree maybe should not have so many units toward the end, as ppl point out, often you don't get the chance to use those fancy units in the Modern Age. Going to 2100 would permit a bit more modern war, if you were going to spaceship victory, and maybe you could have some social issues to deal with in the 21st Century via techs as you neared the Spaceship launch time.
 
As you may have guessed, I really like the term "Space Age" but that is rather old. Modern means the present time so it could continue to be used, in which case the recent past could go under the phrase "Space Age" or "Information Age."

Of course, I suppose the exact reverse could be done and instead of adding more ages, we remove some. There have been three "revolutions" in history, the Agricultural, Industrial, and Information. Thus, those could be the next ages (with an Ancient age before all those).

Anywho, good points.
 
dh_epic said:
I'm a fan of ageless play. I'd like to see more social techs on the whole -- it's like there's been no social progress since the industrial age. But hey, so goes the pseudo-objectivist, eurocentric slant on the game.

I don't care about sensitivity... I just want more gameplay variety, more choices.

I disagree, I find age play far more enjoyable... even if it is a little inaccurate for some civs. However, I agree with your second statement: more variety, more choices.

As for future techs, I would really like to see them go beyond even 2100. While the CTP series was crap (thank God Sid Mier got it back!), I thouroughly enjoyed being able to advance into the futuristic era and even create space station cities, and underwater cities. It was a bit too free with that, you could create far too many, but I'd like to see a similar system brought back with more restrictions and features. i.e. Underwater and space station cities get very, very low population and almost naught production, but can be used to launch missiles, or as observation/research bases etc. In otherwords, they have tangible bonuses, but are useless for regular cities.

Similarly, I'd like to see some space ship and space trooper units like they had in CTP, as well as some robotic ones. They were really fun. I suppose it goes hand in hand with the fact that I love really long games... I just don't want them to end! ;)
 
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