Futuristic Techs

I guess an agreement to disagree is fine. But I find the idea of speculative history much more fascinating than the idea of a speculative future. Not that ages totally interfere with this, but it does constrain research to more of a well defined path than a truly branching labyrinth of choices.

I think a speculative future is a whole other game -- with its own merit -- but not for the Civilization Franchise. I'd hate to see them take their attention off of more variety in history, because it isn't there yet.
 
Right, I can see I've been playing this game wrong. I love the modern era, and tend only to start attacking then (culture victory, but play on wa after the time limit to rule the world).

I like the near-future techs they've had in Civ2 and Civ3, although it's ony right they should be updated as technology updates. I'm not entirely pleased with "generic, no-benefit future tech", but then I'm not sure I've heard any better alternatives :(
 
dh_epic said:
I guess an agreement to disagree is fine. But I find the idea of speculative history much more fascinating than the idea of a speculative future. Not that ages totally interfere with this, but it does constrain research to more of a well defined path than a truly branching labyrinth of choices.

I think a speculative future is a whole other game -- with its own merit -- but not for the Civilization Franchise. I'd hate to see them take their attention off of more variety in history, because it isn't there yet.

Actually, on this point I can agree; I'd much prefer more variety on the historical side than on the future. If it detracts them from the former, I'm willing to sacrifice it. Perhaps it's something that would be better as an expansion, adding another whole age, that way it's optional whether you play with it or not.

CIV is already a long game. No more future stuff please. The game is meant to end before that.

Maybe for you, but Civ is actually a very, very short game for me. I can finish a game in a few days if I'm playing it a lot. Compared to other historical games I play sometimes (such as Europa Universalis and Victoria: An Empire Under the Sun), this is incredibly quick. I like my games to last weeks, if not months; but that's just me, which is why I think Firaxis needs to work on providing to both sides of the coin. Conquests sought to shorten the game and make it more quick and dirty, which is fine for those who like that, but they also need to include regular and extra long options for those who don't.
 
Yeah, and I'd concede that if they managed to nail the variety in history down... I'd be more than happy to see a whole other age, or an extended modern age.
 
The current "cutting edge" stuff in Civ3 is looking long in the tooth. They need to update that and correct predictions that were made for Civ1 but kept allong the way.
 
The thing I found weird about civ I , II, III, is the fact that every civ could research every concept that every civ in the real world (earth) has ever thougt of what I would like to see would be multipal tech tracs and that you start out on one of them.

This would stimulate traiding of techs (or stealing :mischief: ).

At a certain point in the game (industrial) these would merge into one tech tree. (this is based on the thougt that if everyone researched in there own way they would at some point come to the same conclusion.)
 
Dragonsbain said:
The thing I found weird about civ I , II, III, is the fact that every civ could research every concept that every civ in the real world (earth) has ever thougt of what I would like to see would be multipal tech tracs and that you start out on one of them.

This would stimulate traiding of techs (or stealing :mischief: ).

At a certain point in the game (industrial) these would merge into one tech tree. (this is based on the thougt that if everyone researched in there own way they would at some point come to the same conclusion.)
That's a really good idea. Having "groups" of tech trees depending on various features, like the culture was intersting in the Conquests and could be worked out more hardly in Civ IV....
 
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