So I have been watching Van Bradley's video on the recent layoffs and I felt myself nodding to the general gist of his feeling: I belong to the minority of people actually liking the core-mechanics of Civ7 (civ-switching, age-transitions), but I don't have a tangible idea of where the game will go from here. The impression which I am left with on the patching effort since release is, that FXS provided ever more customisation options to enable softening Civ7's core-mechanics or switching some of their aspects off entirely.
But we don't know whether these measures are to serve merely as a band-aid up until they have reworked their core-mechanics to a standard that would be acceptable to more people ... or if they are going to ditch these mechanics eventually wholesale (by making 'continuity' the new Default-option, by maybe offering a classical mode further down the road ...).
As VB puts it in his video, Civ7 doesn't connect well with its audience. They connect with me, but looking toward the drop in playercount, this does not hold true for the majority of those having tried the game.
I simply want to know whether going forward which audience FXS will target by which means to reconnect or keep those around having fun as is. Will they cater to those who like their initial vision ("History is built in layers")? Will they cater to those who like the vision in theory but are increasingly disappointed with its execution / lack of substantial improvement (me)? Or will they cater to those to whom age transitions and civ-switching are deal-breakers?
I guess all of us would profit from FXS declaring into which direction they'll steer the game. Some of us could make peace and bid the game farewell, as no improvement (depending on your perspective on Civ7) is to be expected, others could keep hope to cling on or to return at some point.
So, FXS, what is your vision for Civ7 going forward? Communicate with us, pretty please.
But we don't know whether these measures are to serve merely as a band-aid up until they have reworked their core-mechanics to a standard that would be acceptable to more people ... or if they are going to ditch these mechanics eventually wholesale (by making 'continuity' the new Default-option, by maybe offering a classical mode further down the road ...).
As VB puts it in his video, Civ7 doesn't connect well with its audience. They connect with me, but looking toward the drop in playercount, this does not hold true for the majority of those having tried the game.
I simply want to know whether going forward which audience FXS will target by which means to reconnect or keep those around having fun as is. Will they cater to those who like their initial vision ("History is built in layers")? Will they cater to those who like the vision in theory but are increasingly disappointed with its execution / lack of substantial improvement (me)? Or will they cater to those to whom age transitions and civ-switching are deal-breakers?
I guess all of us would profit from FXS declaring into which direction they'll steer the game. Some of us could make peace and bid the game farewell, as no improvement (depending on your perspective on Civ7) is to be expected, others could keep hope to cling on or to return at some point.
So, FXS, what is your vision for Civ7 going forward? Communicate with us, pretty please.
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