G-III Echo

Marsden

Keeper of the HoF Annex
Hall of Fame Staff
Joined
Apr 19, 2005
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Thulcandra
Hello and welcome to the new G-III gauntlet.

This time we are going to crush our enemies, but not kill them so as to witness our greatness.

  • Mapsize: Small
  • Difficulty: Warlord
  • Condition: Domination

I expect lots of brutality, so get mauling!

All submissions for this gauntlet must be in by September 15th, 2008. Good luck!
 
Ooh, I might actually join this one. Sounds fun! :D
 
I'm still without a computer at home. :cry:
Hopefully I'll be up-and-running in time to make my Wooden Spoon submission.
 
No spoons here. Just boobies. :)
 
I have submitted a victory that is earlier than the current #1 rank in the HOF. I'm sure I can finish even earlier, so I'm not going to provide any details at this time. I'll provide a write-up of my fastest finish toward the end of this gauntlet.
 
I'll open the write-ups with this somewhat half-hearted game that at least managed to beat the previous #1.

I was trying out some test games to see what settings I should use for Mapfinder. My basic strategy was
going to be to build a bunch of settlers while researching to Monarchy, gift Monarchy to Agri-AIs and
take their cities now that they can't whip them to size 1. So shamelessly ripped off from here.

I think Agri-civ is needed here. First I was thinking of using Sumeria due to the increased SGL chance.
I just overlooked the fact that I couldn't build warriors to be upgraded to swords which I thought would
be too big of a problem. Swords would probably be too slow for this as well.

Next I decided to try the Celts as most of the games in that table have been played as Celts. Incas, Iro and
Netherlands were chosen as the opponents. I generated few more maps manually and got a start with river and
no less than 3 grass cows and 3 grass wheats in the fat cross. Things were looking really good after a Myst-SGL,
which I decided to use for the Pyramids with the idea that I'd hand-build the ToA.

Unfortunately this map turned out to be a continent-like Pangaea with something like 70-30 or 60-40 distribution
of land. I didn't play it out to see if I'd have enough tiles since it seemed likely I wouldn't. A couple of things
were learned though: Firstly, I ran out of room to expand so fast that Pyramids definitely wasn't the way to go if
I was only expecting one SGL. Two cities producing settlers and workers should be enough and building/chopping
granaries for those should be good enough. Secondly, the whole idea of building warriors to be upgraded to GS
seemed very difficult.

For my next try I chose to be Iro and replaced them with Maya as the opponents. Rushing MWs just isn't that
much more expensive than upgrading warriors to GS and you don't have to move those slow warriors around. Again
I rolled manually a couple of starts and got one with two cows which I started playing. After getting a CB-SGL
I started taking it a little more seriously.

I set up my twin cities and then started building granaries in both of them. The terrain wasn't great but I think
I managed to produce enough settlers. A few more BGs would've been really useful though.

Spoiler :

small_warl_dom_3000bc.jpg



Research went CB-Wheel-Myst-Poly-Writing-Philo-Monarchy-HBR. WC, Masonry, BW and IW were gained through trades.
Monarchy was reached in 1600 BC and I immediately revolted drawing 4 turns of Anarchy. Following my plan I also
gifted it to all the AIs. I didn't proceed to HBR right away, but chose to gather a little gold and build a few
chariots first. In 1250 BC I had 5 chariots and had run out of patience so I completed HBR.

It was definitely a good idea to research Wheel so early since I didn't have horses very close. I sent my third
settler to claim the closest horses. The Mayas of course had them under their capital...

In 1150 BC I had a few MWs and were planning strategy for my Mayan campaign. Here's the final plan. It went alright
although I probably played it out too conservatively as it took 8 turns to eliminate them.

Spoiler :

small_warl_dom_1150bc_maya.jpg



In 950 BC I declared on Inca and took all their cities in a few turns. In 900 BC I also declared on the NL and
soon it was just a matter of waiting for the border expansion from ToA to kick in. I was still walking some
settlers to the northern jungle too and had I spent a little more energy to count tiles I might have been
able to squeeze at least one more turn out of the finish time as I was only 11 tiles away from domination
in 775 BC. I didn't though and ended winning in 750 BC. Here's the minimap animation:

small_warlord_dom_minimap.gif


There's no question that this can be done faster (and maybe Mathias already has) even with this same strategy
with a better map. More central location would be appreciated as would be a couple more BGs near the starting
location. Patience to pop two SGLs might improve things as well, but that seems like a lot of work.
 
There's no question that this can be done faster (and maybe Mathias already has) even with this same strategy
with a better map. More central location would be appreciated as would be a couple more BGs near the starting
location. Patience to pop two SGLs might improve things as well, but that seems like a lot of work.


Take two:

I figured it might be a good idea to increase the number of opponents so I added England and Portugal. This time
I also had more central location and some BGs. My scouting warrior managed to capture London before 3000 BC.
No SGL though so I had to dedicate my third city for building ToA. Luckily I had pretty good site for that as well.
ToA completed in 1100BC and I won as soon as borders expanded, giving a little better date of 975 BC.

small_warlord_dom2_minimap.gif


I still wouldn't be surprised if someone shaves off another 10 turns or even more from that date. I feel this is about the best I can do though as the map was absolutely great.
 
A hint to all who may try this:

Warlord AI's suck...

but even so, a wandering warrior WILL take your ToA city if you don't garrison it....
 
I'm finding the agricultural AI are not too bad especially if you can get Republic into their hands before 2000bc
 
Well, first try (at least, the first one played to completion) for me resulted in a 570 BC win for the Inca. Very VERY ordinary start, and no SGLs. I did manage to bum-rush two of the three opponents with Chasquis, and harassed the third one for a while. Basically a lot of settler rushing (yummy flood plains wheat near one of the capitals helped) and grinding out a ToA build. I think with some patience in start locations I can do quite a bit better--but the really promising starts I've had so far have petered out quite quickly. If I can get an SGL somehow that'll shave off a LOT of time.
 
Got one with the same date as Nikodemus, 975bc!

Playing as Iroquois, 80% Pangea, opponents Netherlands, Sumeria, Aztecs, Celts and Maya.

Looking for starts with cow + river and low domination limit (around 500), build a 5 turn worker first whilst my starting worker takes a short walk looking to pop a settler from a near by hut.

Research Writing, CoL then Philosophy taking Republic for free, hopefully before 2000bc, I am then gifting Republic to all AI.

An SGL for ToA seems pretty essential and if I haven't got one after researching all the techs I need I am continuing to research techs, usually at 4 turns each due to being in a Republic golden age.

In this attempt I had to research horseback riding and polytheism after republic then mathematics and literature before finally getting the SGL with map making in 1300bc.

minimap469.gif


Is anybody else still playing this one?
 
Yes, I'm still playing, sort of. Haven't gotten a game that I'm happy with yet though, and time is short. But I certainly hope to get something in, we're only halfway after all. ;)
 
For my attempts, I chose three seafaring rivals. Restricting the AI to coastal locations should, in theory, provide more area for me to expand before they get in the way. Trading for Alphabet is a no-brainer.

My first submission was a 750 BC victory. It would have been at least two turns earlier if realized how close I was. I built several cities in 775 BC and exceeded the domination limit by more than 30 tiles.

After more than a dozen attempts that weren't close enough by 1000 BC, I decided to try my luck with this less desirable start before generating more maps.

SWD01.jpg


I wasn't excited about so much jungle near my capital, but the central location was promising, provided decent terrain to the north. I stepped the settler NW and founded Ur in 3950 BC.
Spoiler :
SWD02.jpg

"Decent" probably isn't how I would describe the now-visible terrain. Ten turns later, an SGL heralded the discovery of Ceremonial Burial. That same year, Ur's borders expand. We get maps from the eastern hut, and a settler from the western hut.

There is game in the forest to the northeast. I move the leader to a hill in the northwest as a scout for my settler. He finds more cattle on a merging river. With the potential for three settler factories, I decide to research Masonry in order to rush the Pyramids. I shouldn't have any trouble building ToA.

At this point, I was planning to take the Republic slingshot due to its shorter research path, with the possibility of trading for Mysticism. That changed when a second SGL announced the discovery of Masonry. I researched through Polytheism in order to rush ToA before taking Monarchy as my Philosophy freebie.

After revolting, I prepared for war. Barracks were quickly built, a few veteran 'Kids were trained for a golden age, then horseman/swordsman production began.

The rest is history - domination was achieved in 1125 BC.

SWDminimap.gif
 
Nice game Mathias, it is interesting to note the very different strategies we are using, you are trying to keep the AI out of way and going for settler spamming where-as I've been looking at helping the AI grow as much as possible then taking their cities with Mounted Warriors.

I got another game finished today with a domination victory in 1250bc, this one really got off to a flying start.

I had two river grass cows and popped a settler in 3950bc using my worker, the capital was settled on that turn and the free settler one turn after each working one of the cows. Both cities built worker, warrior then settler in that order, both settler builds were sped up by a forest chop giving me 4 cities in 2950bc, I can't recall ever having 4 good cities that early in the game.

2950bc550.jpg


3 cities built barracks with the 4th building a granary to work as a 4-turn settler factory. The Wheel was not yet available when the capital completed it barracks so I built 3 archers to capture the city of Amsterdam next door as I really needed those BG's for my capital!

I learned Republic in 2190bc and gifted it to all the AI, by this time I had purchased the wheel and popped horseback riding from a hut, luckily one of my cities was actually built on top of horses.

After becoming a republic my first mounted warrior joined the 3 archers in the west to capture the remaining cities there and trigger an early golden age, all subsequent mounted warriors headed east.

I still had to research polytheism and mathematics before getting that all important SGL when I discovered currency in 1600bc

hiawatha_of_the_iroquois_history_minimap305.gif
 
no, conquest aztecs. ptw aztecs would be great, but no agri and no ToA makes them less great and no sgls.

you could get an early MGL in ptw and get pyramids, I suppose, but you are still stuck having to build lots of towns.
 
no, conquest aztecs. ptw aztecs would be great, but no agri and no ToA makes them less great and no sgls.

you could get an early MGL in ptw and get pyramids, I suppose, but you are still stuck having to build lots of towns.
You just need to whip temples so 1 worker add per town +10 shields (religious in PTW). Only Pyramids needed, and those are easier to get there.
 
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