[G&K] How do I get that crazy Science?

Also, do not confuse high BPT with a good science game. A game that finishes at turn 250 with 1k BPT is a better played game than a 300 SV with 2k BPT. A more important factor is your NC/Education/Scientific Theory/Plastics/Apollo benchmarks. Those are more telling than raw BPT.
 
Also, do not confuse high BPT with a good science game. A game that finishes at turn 250 with 1k BPT is a better played game than a 300 SV with 2k BPT. A more important factor is your NC/Education/Scientific Theory/Plastics/Apollo benchmarks. Those are more telling than raw BPT.

An excellent point. I would like to finish a game before 1950 if possible.
 
I'm not familiar with how date corresponds with turns. What turn are you aiming to finish by?

The funny thing is, I'm not familiar with how turn corresponds to date :D

I'll get back to you, as well as post some screen caps of how my game with Korea is going using tips from MasterElements and everybody else here on Prince.
 
I think for science the starting spot is critical. If you don't have enough food to go very tall there is not much you can do.

Especially with Korea where you want to have as many specialist as possible working.
 
Victory for Korea achieved! Since my game keeps crashing for the screen cap, I'll will give a brief description in text :/

I finally broke 1K beakers per turn and got the victory in under 250 turns (245 turns exactly, at quick speed)

It was much closer than I thought it was gonna be, since Germany completed the Apollo program before I even researched it! Also, my trade route with my capital was cut off due to Russia ending open boarders and denouncing me for whatever reason.

Thankfully I was on good terms with Turkey as I built a railroad through their territory and re-established the trade route. After trading like a mad man for aluminum and purchasing some production buildings, everything turned out ok.

That and Germany got in a war with Turkey
 
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