G-Major 12

Good choice! But I think that medium or low sea will be more adecquate to a space victory.

Yes, I was thinking about that too. My current game is on Medium sea.

It seems to me that Inca is an univesal leader for allmost all types of victories in warlords.

I play with the other leaders for fun, but if I want to be on the top 10 slots for this gauntlet, I think the the Inca is the best choice.
 
Why did you biuld bank if you run research 100% all the game?

May be that why I was a little slow on my research. Note: my game was about a century slower than other spaceship games on the HOF. I still have a lot to learn about the space program.

How many cities do you have in the game, and how do you lure the archers out of the city?

I have at least 9 cities. As for luring out the archers, read what I posted at the beginning of in G-Minor 19 (for example, see post #9 of http://forums.civfanatics.com/showthread.php?t=223936 )
 
Democracy is a key tech for a fast space race victory. You have to run emancipation ASAP, and universal sufferage at the end when making ship parts.
I like to try to get my research up to ~3000beakers/turn by the time I'm into the heavy space techs.
This gauntlet will be slower than the HOF games because epic is not as good as marathon for a fast date.
My first try was 1630ish, but the middle of the game was a muddle:crazyeye: . I may try again with barbs on so there are cities to conquer on the new continent.:)
 
I submitted what I thought was Major 11 last month only to find my name not on the list (and thus not on the QM list) because I played with 2.08.003 instead of .004. Well, today, I played and submitted Major 12 (with the proper mod) and my name is on the list with a finish date of 1851 (currently 5th).
 
Thank you it was useful. Is it a better tactics to bulid 4 warrior and kill the archers, the attack the other civ?

The AI really isn't any smarter in Warlords; they really just behave different than Vanilla; therefore, require newer tactics. As for the reason of going to war against multiple civs at the same time, we are really just buying time and preventing them from hooking up copper, horse, and iron.
 
I got this unusual map generating starts in vanilla on medium sea level. Ive never killed a civ on turn 1 before.
 

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I got 1746 on my third attempt following Moonsinger's advises. I captured 3 capitals by 1500BC, then I took 4-th after Construction, then two more during medieval wars around 1100-1200 AD.

The most important thing is early commerce, such as gold, gems or furs. This time I had furs on a forested hill/plains. :)

I made a serious mistake building Stonehenge, Oracle, GL, and National Epic in one city, so I was getting Prophets and Artists instead of Scientists all along.

A question to mods: I forgot to save a session once, and to continue the game I had to reload from an autosave about 2 turns earlier. It happened somewhere around 1320 AD. Is my game still acceptable? Well, I submitted it anyway.
 
Why did you biuld bank if you run research 100% all the game?
I don't think it's possible to run 100% research all the game. I usually approach 80% by the time to build Apollo, and after I build the Wall Street in the shrine city, trade resources for gpt, etc.

To build Wall Street you need at least 6 banks.
 
A question to mods: I forgot to save a session once, and to continue the game I had to reload from an autosave about 2 turns earlier. It happened somewhere around 1320 AD. Is my game still acceptable?
That's a very understandable error you made.

On the other hand, we on the staff are virtually merciless in regards to replayed turns as we don't discriminate between errors, lapses in attention and outright cheating. So no, your game is not acceptable. :(

Just so you know, the HOF mod does have an option that can be enabled for creating a save upon exit. Activating this feature will probably help you avoid this situation in the future. ;)
 
Just so you know, the HOF mod does have an option that can be enabled for creating a save upon exit. Activating this feature will probably help you avoid this situation in the future. ;)
Thanks, I'll keep that in mind.
 
It depends on leaders and maps. Choose finanshial leader and high commerce map and you will not know how to spend all your many!)))
Well, even with financial (Huayna) and high-commerce maps at 100% research all your commerce goes to research. You need a non-commerce source of gpt such as religious shrines, merchant specialists, and building income to pay maintenance. This is the part where WS is quite useful.
 
Just finished my second game: 1721 AD. Built the Pyramid, but forgot to use it. Got CS but forgot to use it. Got Liberalism but forgot to switch to free religion. Basically, I did everything wrong this time.:blush:
 
Could someone refresh me on how to do a CS slingshot? It's been so long since I tried to do it, but I think I might be able to do so with this position:



You've gotta love the Inca! Even though I only have 2 cities whereas in Moonsinger's 1685 game, she had 4. I'm a little chicken, since I wait until I have 5 quechua in position before I pounce. I also use my settler as a scout, which is why Cuzco is so close to Istanbul.
 
3rd try 1664 Inca
I killed 4 of my enemies but i was almost bankrupted at the beginning of the games. I missed oracle and pyramid (I had to capture it).
Later I was attacked by Fridrich but I was able to destroy and capture his cities (1/1).
I think it is very hard to find the balance on capturing cities and razing them.
Moonsinger what is oyur tactich hoe many cities do you caputure.

PS.: I had a C. who was able to hel while mooving (20%) - great help.
 
Well, to run 100% on research you need not financial civ, but rather a steady non-commerce source of money. If your science multipliers to commerce are greater than cash multipliers, you should be willing to get as much commerce into science as possible - therefore you get your money elsewhere at 1:1 ratio with science. Examples - merchants, producing gold and building a holy shrine.
 
Well, to run 100% on research you need not financial civ, but rather a steady non-commerce source of money. If your science multipliers to commerce are greater than cash multipliers, you should be willing to get as much commerce into science as possible - therefore you get your money elsewhere at 1:1 ratio with science. Examples - merchants, producing gold and building a holy shrine.

Great merchant isa good idea I used 2 of them in my game to have money. Holy schrine is only good at the beg. of the game.
 
I just submitted my first attempt. A relatively poor date of 1875 AD. The best I could do was 80% through the last half of the game.

I had a good start with Inca and 4 gold hills. I took out Peter real easy but my second target Washington was on a hill with 40% culture. It took too long to capture his cities. I got Stonehenge, CS slingshot and pyramids but I never declared a state religion which cost me a lot of income from Confucianism holy shrine.

After that I had around 1/3 of the starting continent. When I got riflemen I used them to push Fredrick back by one set of cities which got me closer to half the continent. Beyond that he was a great buffer from the rest of the civs. Most of my cities ran research the last quarter of the game. Anybody know if I would have been better off running wealth?
 
Shrine give you money even if it isn't your state religion - you can have income from several shrines at a time.

As I've written, usually it's more efficient to produce wealth, at least untill banks or even Wall Street. And then later Observatories and Laboratories kick in.
 
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