G-Major 2

godotnut said:
But I had checked the "Create Starting Save" option. So if I have the "Create Starting Save" option checked, does that mean the most recent start save in relation to my current game in my "single" folder is the correct start save for my game, should I want to turn it in?
It saves every start file with a unique file name like those in Map Finder. The save file name is made up of:
  • Leader
  • difficulty
  • mapSize
  • mapType
  • speed
  • era
  • turnYear
  • mapClimate
  • mapLevel
  • date
  • time
All the names are shortened to the first 3 letters. Each part is seperated by an underscore ("_").
 
That was just heartbreaking.

I lost by three turns. I would have finished in 1580. Not great, but better than my current HOF.

One little mistake killed me. I had "Permanent Alliances" checked. Asorka and Cyrus teamed up, which gave them just enough of an edge to beat me to the spaceship by three turns. I think I might have to take a break before trying this one again. Sigh.
 
So I tried it again. This time it went better: 1545AD

That was with Huyana on a standard high sea level pangea, against Asorka, Cyrus, Catherine, Frederick, Hatshepsut, and Victoria.

I managed to found a religion. That's a new one. It was a pretty straight-ahead Quecha rush, combined with the strategy layed out in my guide. The score could definitely be beat. I wouldn't doubt if someone already has.

Hey Moonsinger, mind me asking how that game you mentioned finished up?
 
I tried an experiment on the Inland Sea map. I thought maybe with high seas, the AI would have less room and finish spaceships later. Seemed about the same. 1620 AD launch. Normal speed. I also thought I'd have more time to settle with only two neighbors. That idea seemed to pan out fine. The problem Inland Sea may have is that I only got 3 religions spread to me. I think 4-5 are needed.

Now that I see an exploit will be used to win this one, I've lost my interest. I don't like playing cheesy strategies myself. It's not that I don't respect the people who find them and put them to use. Good work! I'm more interested in how quickly the game can be won with normal tactics instead of taking advantage of the pathetic AI.

You'd think by now the Civ series would have some real intelligence in its AI, but they only seem to worry about making it prettier. I have no interest in exploiting the fact that the AI gets locked out of the game by one weak military unit. This is something I'd consider a bug and fix it if I worked there.

It was fun to try Diety again after 1.61, but I doubt I'll have a submission for this gaunlet.
 
hmm.. you wouldnt think you'd be able to find all the civs and get quecha's into their land in time before they work the land and expand and such.. maybe on a small map, but standard would seem difficult but i guess moony does it ;) never tried it myself..
 
godotnut said:
That was just heartbreaking.

I lost by three turns. I would have finished in 1580. Not great, but better than my current HOF.

One little mistake killed me. I had "Permanent Alliances" checked. Asorka and Cyrus teamed up, which game them just enough of an edge to beat me to the spaceship by three turns. I think I might have to take a break before trying this one again. Sigh.
What do you think the limit is?
 
What do you think the limit is?

Do you mean the time limit for when the AI launches, or the earliest time that the victory could be won in?

With the settings I use, the AI seems to launch between 1560-1700, unless there are a lot of wars, then later. More land for the AI = faster launch.

As far as the earliest time this could be won in--I'm not sure. It seems to me that a really early finish would be entirely possible, but it would require a terrific start and not a little luck. I don't know... maybe 1400, now that chopping is nerfed? But that would be really, really hard. A time of around 1500 may win... we'll see. I was fairly happy with 1545, but I need to take a break for a little while and get some work done.
 
godotnut said:
Hey Moonsinger, mind me asking how that game you mentioned finished up?

Well, I'm starting over from the beginning and from the bottom of the food chain. I figure...before I attempt this Gauntlet again, I better learn the 1-2-3 basic of building a lendendary "culture". I was just finished up a Settler game with Lizzy. 1407 AD was my best so far on the Settler. Next stop, I like to give Spiritual and Financial a try.
 
godotnut said:
As far as the earliest time this could be won in--I'm not sure. It seems to me that a really early finish would be entirely possible, but it would require a terrific start and not a little luck. I don't know... maybe 1400, now that chopping is nerfed? But that would be really, really hard. A time of around 1500 may win... we'll see. I was fairly happy with 1545, but I need to take a break for a little while and get some work done.
I see.... Do you think Cultural is the hardest condition on Deity?
 
Do you think Cultural is the hardest condition on Deity?

I really have no idea about that one. I'm better at the planning, building, and calculating aspect of the game, so that would affect my opinion. I've beat it on Deity with Prats, but my final times in those games weren't close to Moonsinger's or Shadowsong's. I'll keep trying to learn, though.

I'm not even going to hazard a guess, because too many people tend to bias one way of winning over the other, thinking that their way of winning is the best and putting down other peoples' approaches in either subtle or obvious ways.

Saying such and such a way of winning is hardest is too much like saying that one's victory is better than someone's else's. I think the difficulty of various ways of winning totally depends upon your style of play and the strengths you've developed with practice.
 
my economy is trashed when i get my 3rd city already. Had a nice start too, 2 huts gave me writing and animal husbandry.. but got beat by like 20 turns to pyramids by Ghandi and my tech rate was down to 50% already
 
When building up cities and cottage spamming your tech rate will drop below 50%. In most peaceful games my tech rate usually drops to around 20-30% in the beginning. That means you are expanding fast enough :) It will go up when your cottages start to upgrade.
 
dwarrior said:
my economy is trashed when i get my 3rd city already. Had a nice start too, 2 huts gave me writing and animal husbandry.. but got beat by like 20 turns to pyramids by Ghandi and my tech rate was down to 50% already

I recommend not playing against any industrious civs. Asorka makes for a better opponent than Ghandi, in this Gauntlet anyway.
 
godotnut said:
I recommend not playing against any industrious civs. Asorka makes for a better opponent than Ghandi, in this Gauntlet anyway.


yah guess that makes sense.. I like to leave it on random, but maybe at this difficulty it's better to pick em ;)
 
I've been playing with asoka, ghandi, hatty, cyrus, frederick, and mansa. Have only been beaten to the pyramids a couple of times and that is usually my fault for trying something out of the ordinary. I can't remember who beat me to them last time, think it was hatty actually.
 
Just managed to found 2 really good cities and 1 pretty good city. Had 2 settlers going to found 1 really good GP city and another city that would grab a couple health resources. I would have had 6 health resources in my cultural borders, I had already hooked up stone AND marble. Had copper just outside my current boundaries that I would have gotten a little later. There was room to found a 6th city if I wanted but there was also a city right on my border that I knew I would flip in 1 more border expansion.

I lost the pyramids by 1 turn to Frederick. :(
 
got the pyramid on my last try, blocked off a huge chunk of land by wiping fredrick out and taking his 3 cities that blocked off a piece of land (had room for at least 5 more cities), but my economy went to -5 even at 0% and all my units went on strike and i lost all my workers. Guess i need to slow down and work the land a bit more before putting up more cities next time.
 
dwarrior said:
got the pyramid on my last try, blocked off a huge chunk of land by wiping fredrick out and taking his 3 cities that blocked off a piece of land (had room for at least 5 more cities), but my economy went to -5 even at 0% and all my units went on strike and i lost all my workers. Guess i need to slow down and work the land a bit more before putting up more cities next time.

If you show down and work the land, Fredrick may become unstop-able! I think you made the right move by wipping out Fredrick and taking his money. However, I think it was a mistake in keeping his cities.
 
Moonsinger said:
If you show down and work the land, Fredrick may become unstop-able! I think you made the right move by wipping out Fredrick and taking his money. However, I think it was a mistake in keeping his cities.

yah, I think one of them was just too far away from my capitol. Last attempt i was rocking (took nearest guys closest city and junked the other 2), but mansa attacked me around 500 AD and ended my run. He was pleased with me before the attack, guess he just got bored and figured my 1 quecha defenses in my cities were easy pickings. ;)
 
wondering how often you guys get attacked on your attempts. ive gotten 5 good starts so far and always seem to get attacked by someone around the midpoint. Last time I knew i was dead because it was one of those, help me attack so and so, cancel deals with so and so, you traded with my enemy, all game long. So it was impossible to keep good ties with everyone. But even when it's all peaceful and good ties are kept I been getting hit too. Guess the peacemongers dont always like peace ;)
 
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