I'm curious how players are finding the protective trait with an aggressive approach, rather then defensive.
It's kinda nice, when you capture a city, to have 1 "super defender archer" to hold the city. The real problem with the protective trait however is you can't let them stomp thru your land and destroy improvements. Even if you're going to "turtle up", you need to attack units that enter the fat cross. Free City Garrison promo doesn't help defend a gem. Protective is obviously added to make certain AI difficult to attack. It's not meant for the human player. Maybe if you had a really nice map that has a choke point, you could put a blockade there. It wouldn't be one of your culture cities most likely.
P.S. super archer = protective + barracks + totem pole + archer.