Finished my best game so far yesterday with a "brand new" strategy.
Playing with elizabeth on Inland sea finish in 1420 AD.
I looked for a starting loc on plainhill with 2 commerce resourses and agriculture resource and river.
I found plainhill, 2 gems, 1 FP, 1 pig on hill and marble. Not optimal without agricult resource but I thought I was gonna try it anyway because it had the ever so important marble.
Start building worker and teching agricult -> animal husbundary. Farm the FP, farm the pig and then build 2 gem mines and built an ordinary mine. I wait for pop to increase to 5 before starting to build 3 settlers, after which I built the oracle.
Tech Myst -> Medi -> PH -> Write -> COL -> CS(oracled) -> Alpha
While this tech was taking place I had founded my GP farm city. It had 1 fish, 1 jungled banana, 2 FP (and 1 horse), sadly only 2 forests in reach. I also founded my workhorse city which had 1 cow, 1 FP, 1 horse, multiple forests. Last city to be founded was my second cottage city with rivered grassland, 1 cow, 2 grass hills, 1 plain hill and multiple forests. It also had access to a corn but the AI had built a city behind my lines taking that corn for most of the game.
I popped one semiearly scientist for academy in capital and one just in time for bulb on education, (with an annoying priest in capital in between)
After CS I teched music, education, drama, philosophy, liberalism -> nationalism. Reached liberalism as early as 75 AD if I remember correctly. Traded for Banking and PP
Built Paratheon, MoM, TSC and my capital and Tach Mahal in my workhorse city.
To sum things up, start was a little slow due to lack of agricultural resources and not so good early potential for my GP farm city. Didnt found any religon with my early CoL and only got 3 religons which hurt a bit... Also, No AI built the AP and that really sux (no production bonus)
Capital finished legendary without bomb by 1350 AD but my other cities had some trouble obtaining the required culture.
Positive: CS slingshot seem to have worked wonders TBH
Playing with elizabeth on Inland sea finish in 1420 AD.
I looked for a starting loc on plainhill with 2 commerce resourses and agriculture resource and river.
I found plainhill, 2 gems, 1 FP, 1 pig on hill and marble. Not optimal without agricult resource but I thought I was gonna try it anyway because it had the ever so important marble.
Start building worker and teching agricult -> animal husbundary. Farm the FP, farm the pig and then build 2 gem mines and built an ordinary mine. I wait for pop to increase to 5 before starting to build 3 settlers, after which I built the oracle.
Tech Myst -> Medi -> PH -> Write -> COL -> CS(oracled) -> Alpha
While this tech was taking place I had founded my GP farm city. It had 1 fish, 1 jungled banana, 2 FP (and 1 horse), sadly only 2 forests in reach. I also founded my workhorse city which had 1 cow, 1 FP, 1 horse, multiple forests. Last city to be founded was my second cottage city with rivered grassland, 1 cow, 2 grass hills, 1 plain hill and multiple forests. It also had access to a corn but the AI had built a city behind my lines taking that corn for most of the game.
I popped one semiearly scientist for academy in capital and one just in time for bulb on education, (with an annoying priest in capital in between)
After CS I teched music, education, drama, philosophy, liberalism -> nationalism. Reached liberalism as early as 75 AD if I remember correctly. Traded for Banking and PP
Built Paratheon, MoM, TSC and my capital and Tach Mahal in my workhorse city.
To sum things up, start was a little slow due to lack of agricultural resources and not so good early potential for my GP farm city. Didnt found any religon with my early CoL and only got 3 religons which hurt a bit... Also, No AI built the AP and that really sux (no production bonus)

Capital finished legendary without bomb by 1350 AD but my other cities had some trouble obtaining the required culture.
Positive: CS slingshot seem to have worked wonders TBH