ianw1610
King
As Ianw1610 pointed out, huts are one of the most important.
Looking at Ian's game, the strategy of taking metal-casting from the Oracle was actually a lot better than I thought.
as Ianw1610 pointed out, you can store chops while building research
with Paper to enable precise strikes in ideally, as Ianw1610 mentioned,
Do I get paid royalties for all those name-checks, Misotu?!!
In my fastest game, I popped no useful technologies from goody huts. That could have saved a few turns and may have been the difference between 1st place ond 2nd place. Also, in none of my games did I ever think to build a science academy in the capital. My cottaged flood-plains were a pre-meditated strategy... I was searching Mapfinder for a Plains Hill start, with 2 gold, 3 flood-plains, a food resource, and forests... not that I was asking for much!!
One thing about strategy that I know I haven't yet mentioned is that I worked out how to not only choose my opponents, but choose precisely who would be on my continent and who would be on the other continent...
...On a 2-continent Hemispheres map, from the Custom Game screen, the human player is Team 1, the four AIs on the same starting continent are Teams 2, 4, 7 and 9, and the four AIs on the other continent are teams 3, 5, 6 & 8. This knowledge was very helpful, as I could deliberately load my continent with fast techers, and load the other continent with leaders with a diplomatic bonus.
Well, I was thinking about giving the Cultural Deity Major a go. I don't have a deity Gauntlet for EQM
I might try that one as well - I have an Immortal Gauntlet submission but nothing for Deity, and prefer my chances on that Gauntlet to any future Deity Gauntlet which may involve Conquest, Domination, Time, etc......