Yay, thanks for picking my suggestion as major!
This might prove harder than your typical hand-picked deity game, but after some quick tests I'm confident that it is winnable...
There are a lot of different well-suited leaders and maps for this challenge. Let me outline some ideas:
- To make use of raging barbs, more land is better. With some luck, 1-2 AIs can be destroyed by barbs. But if you wait too long, the others will become unsurmountable...
- I'm not so sure about archipelago. Barbs aren't a serious issue here, while your great wall loses its power.
- If not cornered by mountains or sea, or if you don't have the luxury to settle directly on stone, you will need archers before building the great wall.
- A lot of initial resources are tempting, but I'm pretty sure these mean a reduced chance for the important strategic resources. Alas! balanced resources are not allowed.
- To avoid an accidental AP defeat, stay in Theocracy or build the AP.
- Try not to contact all AI's asap, as only then they will prepare for war.
- Augustus on Terra, the obvious choice. Prepare for an early and massive onslaught of all AIs. Not sure if this is even possible on a standard size emperor map.
- Ramses on Terra for cheap wonders and serious pillaging with war chariots. Though you'll probably need maces and cats to actually win.
- Boudica on Highlands
- Toku for aggressive, protective, and samurais.
- The Chinese crossbowman really shines when facing large stacks, as you will.
- Justinian, beeline to guilds. Furthermore you'll get tons of GGs. Or Saladin with camel archers.
- Gunpowder might be the last that can be researched before severely falling behind, so Suleiman or Zara could be an option, too.
If I may qoute the Fall From Heaven intro: The first goal is survival. Well, the second as well
Good luck everybody!