G-Major I

Very nicely done. I haven't gotten back to this one since I'm trying to see just how low you can go on the other one. I don't think I can quite get to vexing's Diplo OCC time, but I bet I can come close.

I'll be interested to hear your solution to broke AIs. What I figured out in G-Minor II seems to work extremely well, and it sounds like we're doing very different things.

I'm torn between trying crazy stuff in this one and just bashing my head against the luck factor until I throw up the 210 I already know I can produce in an OCC with Coal and The Oracle. Throwing a certain leader out should help with the latter proposition.
 
I m pretty positive that I got easily more then enough cult to have all the sp way before turn 200 in my current game, only problem is that ais hate me for some reason (well I know why ....).
I fear that I cant get enough RA up.
Got Louvre + this 25% lower sp costs before turn 90.

If Dilpo wasnt so horrible I even might enjoy civ5 sp, but like that - dumb game.
I just dont se ANY way to improve relations, with some1 not likeing me for some reason - even gifting money or trading seems not to help at all
 
i'm sure sub 210 is possible now.
i shaved one turn off last night, and i had to waste a turn moving my settler to gain a requisite starting condition.
there were a few major things that could have broke differently to improve my game:
i spotted skilldorodo one turn late =( but it being on the map at least gave that AI a huge boost in cash.
my initial scout got dead after ending up next to a barb camp with a second barb so i was really late in meeting all the city states, and it's hard to say how many quest opportunities i missed out on.
as such there was only one completable barb hut city state quest, and it was for a cultural. my population was severely lacking and any random maritime cs quest would have helped significantly.
i majorly screwed up relationships at the end, and had all but two civs declare on me (even though i was manipulating others into war with each other), i missed out on two RAs due to this. i know a major mistake i made and with more time i could analyze and avoid this.
 
My secret weapon was Inland Sea map. :)

The AIs have enough barb camps and calendar resources that I can't bankrupt them, coal is everywhere, and all contacts by turn 40 is guaranteed.

The drawback is it's so balanced that it's hard to get really good starts.
 
i didn't try inland sea, but great plains is really good, except maybe lacking in coal and aluminum... i only had to roll maps for maybe half an hour (choosing opponents) to get wine or incense + marble + desert tile adjacent. i'm not sure my accepted submission even had the desert tile adjacent, but it's definitely possible. my 215 submission was excluded because i had firetuner running in background (woops), but that game could have had a few turns shaved.

i majorly screwed up by taking too many of my neighbor's cities in too quick of a succession, every AI ended up hating me with the tooltip reason saying "i'm settling too fast" :rolleyes: and the only viable coal was in a maritime CS so i had to take out the maritime, losing out on that food and gaining warmonger hate. all that hate led to almost all AI declaring me, killing two RAs so i had to run scientist specialists to get a GS for ecology which happened only a few turns after i had started the utopia project.

all that i'm sure my build order is suboptimal, i got unlucky with educated elite, etc, etc.

i had a prior great plains start that i got to first turn settle on riverside marble and got two early culture ruins - basically a perfect start - and askia built stonehenge on turn 45 or something. arg.

anyway, i'm convinced the direct gains in culture from capturing a few opponent cities and indirect gains via funds for cultural CS make puppeting a clear choice, especially if you can time legalism so the cities gain monasteries/temples.
 
A bit OT. but how much do you think re-rolling starts impacts things? I've played on my laptop until now at all the system minimum settings, and a game load still take a good 2-3 minutes. This makes rerolling maps a tedious thing (beyond just redoing the same settings).

Since it was tax time, I just ordered a new system:
Digital Storm Black OPS Enix
Intel Core i7 2600K 3.40GHz OC'd to 4.5GHz
8GB DDR3 1600MHz
GeForce GTX 580 1.5GB
Intel 300GB 6G/s SATA SSD
(enough) :)

I guess my premise is that if I can play CiV with less turn lag, and quicker load times, I can test more things repetitively and get better.
 
A bit OT. but how much do you think re-rolling starts impacts things?

hugely.
it's really hard to estimate the gains of monastery, marble, river tile, early culture ruin, desert tile, etc... not to mention later things like say missing out on stonehenge.

i can imagine a perfectly played game without those starting conditions taking 30 or more extra turns.
 
Results:

G-Major I - Culture, Emperor, Standard Size, any MapType, Standard Speed, any Leader
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1st DaveMcW 1525 AD
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2nd vexing 1530 AD
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3rd marcelvv 1540 AD

Congratulations! :goodjob:
 
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