Martin Alvito
Real men play SMAC
- Joined
- Sep 23, 2010
- Messages
- 2,332
Its really sad to see a player say you need to win a "game of chance" via a Ruins to have a good game, but that does seem to be the case in Civ V. This factor seems even worse in Civ V than it ever was in Civ IV.
It depends on the settings. Someone in another thread correctly pointed out that on a lower difficulty level you get a lot of ruins and you tend to get enough early pops that games are comparable. Once you get up to Emperor, the AI starts eating a lot of ruins, you get a lot fewer as a result, and there's more variance in the impact. You can
To my mind, it's the luck factors later on that are the big problem. Luxury resales and Research Agreements are extremely powerful mechanics, but they depend on AI cash production and so the degree to which you can utilize them is random. If you're on a difficulty below Deity or everyone is not on the same landmass, these become huge luck factors. Coal is a serious problem for Culture games. The AI's Wonder builds are extremely erratic now that Meritocracy is in play. Barb encampment quests can be plentiful or non-existent, and nearby or across the continent.