
I was half way finished typing this reply and my explorer crashed. Oh well, here we go again:
As requested, I've written up my top scoring game. I decided to post it in the strategy forum:
link to write-up.
To answer some of the questions/comments in this thread:
BLubmuz RE: Liberalism for Democracy and early Statue of Liberty. I did not do this (I used Liberalism for a Future Tech). Why didn't I do it your way??? Well, because I didn't think of it

!! In my game, it only took me 8 turns to research Democracy. However, getting the Statue 8 turns earlier would have been a good thing. I think your idea has merit, wish I'd thought of it.
BLubmuz RE: Choice of civics. As you'll see in the write-up, I did not use Pacifism. My gut feel is the tech bonus from Free Religion is better than more great people. However, I'm not completely sure about this. Pacifism may have been a good choice too

. As far as the other civics you asked about, I did not run Free Speech because I had no cottages. I did not run emancipation because I had no issues with happiness.
DaddyMac RE: Barbs. None in my game. With these settings, the QScore for this game was gonna suck, the .1 for barbs wouldn't help. I almost never have barbs in HOF games. They slow you down, even at easy levels. As an example, I think I popped 4 settlers in this game. With no barbs, I simply sent them back towards my homeland with no escort and let my scouts, warriors keep exploring. Also, no barbs means no early hammers wasted on units. I'd rather build a settler than a warrior or archer who is not going to explore.
Methos RE: Time spent. My first try was 51 hours, my second was 45 hours (would have been longer if I wasn't up against the deadline).
Bastian-Bux RE: Your hints for newbies. As you'll see if you read my write-up, I don't agree with some of your hints

. If you'd like me to elaborate on any of them, please feel free to ask.
ori RE: Peter as a leader. I do like his unique building. However, I thought his traits were not helpful at all. In fact, I discarded creative leaders out of hand because of concerns about an accidental domination win. In hindsight, this fear is probably unfounded. With a little care, domination can be avoided even with a creative leader. However, I'll stick with Mao (vanilla) or Frederick (warlords) and their outstanding traits.