G-Minor 12

Unfortunately I never finished this game. Rather than rush it I just quit. I didn't even make it to the AD's.

I'm really looking forward to reading T-Hawk's write up and plan on trying something similar on a smaller map. Give a few of the Time tables a shot.
 
Add me to the list interested in reading a write-up from The Hawk.

Except for needing a minor for QM, I'd have quit this one as well, just spent the last 400 or so turns clicking enter. But, after reading some of the comments here, I'm interested in seeing how some of you racked up those points, for future reference.
 
Did anyone try this with raging barbs? It seems to have had a major effect on my game.

1. It's probably (one of) the reason(s) that I didn't have enough real life time to finish this game (in hindsight).
2. Barbarian Nation must have wiped out 5 of the other civilizations for me. I think 3 of them before I declared war on anyone.
3. Because of #2, I think that the AI civs struggled significantly in technology. First because they were having to dedicate resources to fight of the horde. Second because there was less trading possibilities for them amongst one another. I'm almost at 1800AD and the one remaining civ hasn't even gotten to Astronomy yet - definitely not fearing a come from behind space race win.

I haven't messed with the last civ at all yet, but will likely bottle them up in a corner before too much longer. Raze all but one city, destroy all it's tile improvements and kill ALL the defenders w/ Gunships.

Of course, I'm spending a significant amount of Real Life time fighting off the horde, and trying to position explorers effectively to bust up the fog of war.

Stupid barbarians...
 
Moderator Action: The Gauntlet has concluded. Congratulations to the victors.

Results:
1 The-Hawk 2050 AD 20961
2 ori 2050 AD 13296
3 ozbenno 2050 AD 12965
4 Hindi 2050 AD 12658
5 a space oddity 2050 AD 11462
6 foolonthehill 2050 AD 11068
7 BLubmuz 2050 AD 8816
8 Duelingground 2050 AD 7554
9 Hyppy 2050 AD 7265
10 Bastian-Bux 2050 AD 5313
 
Well, #10 of 10 is ... better then all that didn't submit a victory. ^^
 
:mad: I was half way finished typing this reply and my explorer crashed. Oh well, here we go again:

As requested, I've written up my top scoring game. I decided to post it in the strategy forum: link to write-up.

To answer some of the questions/comments in this thread:

BLubmuz RE: Liberalism for Democracy and early Statue of Liberty. I did not do this (I used Liberalism for a Future Tech). Why didn't I do it your way??? Well, because I didn't think of it :lol: !! In my game, it only took me 8 turns to research Democracy. However, getting the Statue 8 turns earlier would have been a good thing. I think your idea has merit, wish I'd thought of it. :goodjob:

BLubmuz RE: Choice of civics. As you'll see in the write-up, I did not use Pacifism. My gut feel is the tech bonus from Free Religion is better than more great people. However, I'm not completely sure about this. Pacifism may have been a good choice too :) . As far as the other civics you asked about, I did not run Free Speech because I had no cottages. I did not run emancipation because I had no issues with happiness.

DaddyMac RE: Barbs. None in my game. With these settings, the QScore for this game was gonna suck, the .1 for barbs wouldn't help. I almost never have barbs in HOF games. They slow you down, even at easy levels. As an example, I think I popped 4 settlers in this game. With no barbs, I simply sent them back towards my homeland with no escort and let my scouts, warriors keep exploring. Also, no barbs means no early hammers wasted on units. I'd rather build a settler than a warrior or archer who is not going to explore.

Methos RE: Time spent. My first try was 51 hours, my second was 45 hours (would have been longer if I wasn't up against the deadline).

Bastian-Bux RE: Your hints for newbies. As you'll see if you read my write-up, I don't agree with some of your hints ;) . If you'd like me to elaborate on any of them, please feel free to ask.

ori RE: Peter as a leader. I do like his unique building. However, I thought his traits were not helpful at all. In fact, I discarded creative leaders out of hand because of concerns about an accidental domination win. In hindsight, this fear is probably unfounded. With a little care, domination can be avoided even with a creative leader. However, I'll stick with Mao (vanilla) or Frederick (warlords) and their outstanding traits.
 
The-Hawk, I read your write up, and yeah, your hints ain't hints from a newbie for newbies, but from the winner of that gauntlet. ;) Very interesting for me to read, though definitely not something I could pull of on an higher difficulty.
 
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