G-Minor 21

I am trying the pure cottage/ no wonder approach on a game now and so far, it feels slower to the mixed approach. I think one of the reasons this game is slower though is the lack of tech partners. I was faster to Liberalism and I think I had a better tech level. I'll have to see if I can come up with a big finish with the cottages. I put a few on top of dye and spices for a little boost as I don't need the happies.

@Killer - very impressive, that's the new #1
 
I find all of your posts quite informative Jesus, particularly the specific ones where I can match my pace against. I think you devalue artists and the wonders however. I pollute my GP pool intentionally since you can use each GP for some helpful purpose, particularly scientists for Philo, Edu, and Printing Press. Even priests can be converted to culture and are useful for obtaining Theology. The artists are better than a fully grown cottage in terms of culture. So I think a hybrid approach is best (it almost always is I believe for whatever victory condition) as you can turn up the culture slider in the 250-500 AD range and still research what you need.

A question though- settled artists I have calculated are best before 830 AD if you plan on finishing around 1600. Is this calculation correct or should it be later? I base this on having only 2 cathedrals to multiply its effect for the last turns so the payback is 6000/42=143 turns. I am now thinking to push this date back to past 1000 AD and count on 3 cathedrals.

Thank you. I was a bit afraid I was talking too much and I was monopolizing the thread. If only my posts for other victory conditions could reach the rank of "informative" instead of "rambling"!

I basically agree with all you've said here. 1 single early GP is at least useful for lightbulbing Theo. But I prefer a GS to lighbulb Philo, it gives you 50% more beakers. A GM is almost useless, it is worth nothing compared to a GA. A GE too, there is no such an important WW as to renounce to a GA on Prince level. Early GS are useful. Late GS are not. GAs is what you want.

Early GS: you can make an Academy or lightbulb Educ/Philo. In one of my Deity cultural attempts I emphasized research. So I used 4 GS for all that. It was a bit of overdoing things, though, 3 lightbulbs leaves too little time for Academy to be efficient. I had ended researching in the BC (I chose PP instead of Nationalism and traded for it). I thought it would be a great game. It wasn’t. It took me to 800-1000AD to have a couple of Cathedrals in every city. Going 100% culture without Cathedrals and without mature cottages is not so efficient.
Anyway, my point is you don’t want GLib, the subsequent GS would be too late, and you prefer to put your hammers into missionaries/temples anyway.

Hybrid approach: yes, of course, in both my games I set up my GPFarm in the BC. It is a very restricted GPfarm though, maximum 5 artists.

<<you can turn up the culture slider in the 250-500 AD range and still research what you need.>> Mmmmm, I don’t know. Sounds a bit inefficient. If you have things left to research, just research them with 100% science. While you do that, you build a couple of cathedrals more. Then, when you are done with research, you go 100% culture and it is more efficient now because you have had the time to build more cathedrals.
Oh, or where you talking about Representation beakers?

Settled artists calculation: I imagine you are doing the maths right, but I think the way it is explained could lead to mistakes. 6000/42=143 is ok if you have 2 cathedrals the whole 143 turns, not just at the end. I think what you are doing is having 0 cathedrals in the first turn and 4 in the 143th turn, so roughly as a mean you have had 2 the whole time. If you want more accuracy you need to plan ahead the dates your cathedrals will be produced in that city and add up the expected culture output turn by turn. No shortcuts.

By the way, I had forgotten about settling artists! I am so spoiled by Deity Quick! On Quick you almost never want to settle a GA.


As for your game, congratulations, those cities are really nice! I am sorry I can’t open your save, I don’t have Warlords. Looking at the pictures my ideas are:
- Nice cities, I wish they were mine!
- I would never pollute my GP pool that way. But you have already explained you did it on purpose. I can’t agree with you on that point though. Please tell us, how many GPeople did you pop, how many were GA, how many of the GS were early ones?
- (Assuming the NE is in the capital): It seems a pity not to have farmed those cottages in your GPFarm. But I think I would have done the same, your GPFarm happens to be your capital, so in the BC you preferred to have cottages for research. And once they were so developed, it would have been too late to replace them with farms for maybe a single additional GA.


Hey, killercane, you see what you’ve done! You encouraged me and now I can’t stop talking! I really enjoy discussing about cultural games, does it show?
 
I basically agree with all you've said here. 1 single early GP is at least useful for lightbulbing Theo. But I prefer a GS to lighbulb Philo, it gives you 50% more beakers. A GM is almost useless, it is worth nothing compared to a GA. A GE too, there is no such an important WW as to renounce to a GA on Prince level. Early GS are useful. Late GS are not. GAs is what you want.
I agree somewhat. Getting a random non artist GP late is not good, but chances should be low in the National Epic city where you are popping them out. A GM, which I didnt get here but did in previous games, allows you to jack up the culture to 100% rather than 60% I used mostly here, so there is definite use for that. An engineer can save you 25 turns building something like Sistines/Taj which means it will culture double earlier and allow you to balance out the third culture city (I figure that is 50-60 turns of an extra 10 culture per turn multiplied) which pales in comparison to an artist but still mitigates the damage and allows you to use the wonder effects of building Pyr/HG. Late GS can be used to bulb PP, which is again not optimal but does add some culture so it mitigates the damage again. A lot of the random wonders just increase your GP pool to get probably 1 or 2 more GPs in the endgame which should be artists if you play the percentages.
Mmmmm, I don’t know. Sounds a bit inefficient. If you have things left to research, just research them with 100% science. While you do that, you build a couple of cathedrals more. Then, when you are done with research, you go 100% culture and it is more efficient now because you have had the time to build more cathedrals.
Oh, or where you talking about Representation beakers?
From 250 AD-1300 AD yanking up the culture slider should give a low average of 100 cpt for each city which is 13,500 additional culture per city, probably more. This is with Representation so research is about the same research really except I can support more cities and still get culture. It also allows you to plan out the GP a bit better. There is probably some more of my fuzzy math there but you see where Im going.

This game was certainly not efficient or optimal. I was just trying some new ideas, like:

1) Research straight to alphabet, skipping Buddhism. Kind of worked. Really need better early research from a gold or gems tile though. Without worker techs I didnt have much to do but prechop forests and build more workers.
2) Use Oracle for CoL rather than something expensive. This is a good technique I believe. Early Oracle/Stonehenge are cheap but fantastic in terms of culture per hammer; they are like 2 extra mature cottages apiece in the endgame. You can expand a bit better with CoL. I had money problems so I used an early scientist for math of all things, which probably should have been an academy.
3) Rebuff all demands. Definitely didnt work as I didnt give Prince AI enough credit and they took a 3 gems city away from me. I had to build 2 axes from Berlin and some more elsewhere to take it back and take another city from them.
4) The culture slider. I dunno if this was useful or not. I at times had it on strange settings like 20 science, 30 culture. I dont think this really worked, it should have been one or the other but I needed the happiness.

I think next time I will try to take a 3rd AI capital with a warrior rush, and build settlers/workers and the engineer wonders there rather than in the culture cities/GA farms.
I really enjoy discussing about cultural games, does it show?
Indeed! I didnt even think I would play this gauntlet but it has proven interesting.
 
I think next time I will try to take a 3rd AI capital with a warrior rush, and build settlers/workers and the engineer wonders there rather than in the culture cities/GA farms.

Indeed! I didnt even think I would play this gauntlet but it has proven interesting.


I also tried a warrior rush in some of my earlier attemps, but they all fail, because the ai either has pop 1 (then the city would be razed) or they have at least 2 warriors at their capitals. Also, does early war pay off, I mean you have to spend resources to build warriors, explore and dont know when you will get your workers to build improvements. In addition, you will have a higher city maintenance unless the ai starts close by.
 
<<you can turn up the culture slider in the 250-500 AD range and still research what you need.>> Mmmmm, I don’t know. Sounds a bit inefficient. If you have things left to research, just research them with 100% science. While you do that, you build a couple of cathedrals more. Then, when you are done with research, you go 100% culture and it is more efficient now because you have had the time to build more cathedrals.
Oh, or where you talking about Representation beakers?

In some circumstances I could see it being helpful. For example, in my last game, I had happiness problems in my 3 legendary cities, meaning I couldn't work (and grow) some of my cottages. If I had run let's say a 10-20% culture slider, I could have developed those cottages a lot earlier.

By the way Jesusin, what is your normal tech path? Mine is getting thrown off because of how slow the AI tech. At the higher levels, I can usually trade for drama, metal casting and machinery, but here I usually can't.
 
I have always preferred the non-war route in these culture games as I can never seem to fit in building armies as well as all the buildings you need for culturising. I usually accede to any and all demands from the AI.
 
I have always preferred the non-war route in these culture games as I can never seem to fit in building armies as well as all the buildings you need for culturising. I usually accede to any and all demands from the AI.

Same. I will worker steal if the opportunity arises, but nothing more.
 
I also tried a warrior rush in some of my earlier attemps, but they all fail, because the ai either has pop 1 (then the city would be razed) or they have at least 2 warriors at their capitals. Also, does early war pay off, I mean you have to spend resources to build warriors, explore and dont know when you will get your workers to build improvements. In addition, you will have a higher city maintenance unless the ai starts close by.
They should have only 1 warrior before ~3300 BC if they are working a 3 food tile, which is what you want since that means the city has at least some food. I send 3 warriors vs. 1 defender, and 5 vs. 2 defenders. Sometimes they just bounce off but you can try again!
 
In some circumstances I could see it being helpful. For example, in my last game, I had happiness problems in my 3 legendary cities, meaning I couldn't work (and grow) some of my cottages. If I had run let's say a 10-20&#37; culture slider, I could have developed those cottages a lot earlier.

By the way Jesusin, what is your normal tech path? Mine is getting thrown off because of how slow the AI tech. At the higher levels, I can usually trade for drama, metal casting and machinery, but here I usually can't.

Yes, lack of happiness shouldn't stop you, use the slider or build warriors in HR.

I hate this useless Prince AI. Maths in 300AD! I had to research it myself! 3 fast-techers couldn't research Maths in the BC! I end researching at 500AD, with Music+Liberalism+Nationalism.

I think a small investement in units at the beggining of the game would pay off. It would fit nicely in a "hammers strategy". I have played peacefuly, though :sad: .
 
Ive now figured out that it is best to slave cathedrals, moreso if you are working hill hammer tiles. The problem is finding a map with enough food to do it real early.

I will try to map out my strategy for what its worth (I got 1547 the second time using more cottages per Jesusin's suggestion and earlier cathedrals with the slaving technique, I think the first one was 200 BC).

1) Warrior rush and take 2 capitals. Simple enough. It is cheesy, but it saves time and is hammer efficient.
2) Build 2 workers per culture city, and have 2 working elsewhere early (by 1000 BC if you can manage it). This is very important to get the hammers chopped out in good time after you have connected marble/stone. Early hammers are worth exponentially more than late hammers.
3) Build Oracle/Stonehenge early in one of the AI capitals, maybe Pyramids and Parthenon somewhere else. Build Great Library and National Epic in the same city, you need scientists as well as artists; perhaps you can do it in the city with Parthenon. Balance out the wonders.
4) Research Poly->Mono->Alphabet, fitting in Bronze working somewhere along the line. Skip Buddhism and hope a neighbor founds it.
5) Head to Drama and Music. Theatres have good culture per hammer value, and you can settle the Music artist.
6) Add any artists you get to the poorest hammer city, which is usually the low culture spot.
7) Expand via sword or settling to 9 cities and spam missionaries, preferably from non culture cities. Slave cathedrals, and keep growing in the size 6-10 range while working as many cottages as possible.
8) Keep the AI happy and win.
 
Build Great Library and National Epic in the same city, you need scientists as well as artists;
GLIB?! You are a lost case, man! :lol:
Just kidding. Congratulations, your result here has blown away mine in minor22.:goodjob:

...and spam missionaries, preferably from non culture cities.
I don't seem to be able to spam missionaries from auxiliary cities. By 1AD (missionary spamming time) I only have 6 cities: 3 legendary+GPfarm+2 too new cities that are still working on their granary and have no religion. So in my games, at least half of the spamming is done from the good cities.
 
By the time I get 3 warriors to an AI capital they have 20&#37; cultural defense (about to turn 40%), a warrior and an archer. The warriors attack against an archer is <0.1%. It aint working for me this warrior rush thing.
 
By the time I get 3 warriors to an AI capital they have 20% cultural defense (about to turn 40%), a warrior and an archer. The warriors attack against an archer is <0.1%. It aint working for me this warrior rush thing.
Pick better maps to play. One look at that start would have been enough to regenerate a new one. Settle on a plains hill and change your citizen to working the highest hammer tile available. Find an AI within 10 squares of your capital and move in when you have 6 warriors.
 
Obviously I didn't try a warrior rush with that map! That's why I asked about whether people are playing with max number of AIs (9 or 10 I think).

I'm only playing for fun though so I just go with the map I am given. Except that one. 6 warriors still takes time to build at epic speed. I've been unlucky with warriors getting killed by animals too which doesn't help much for CR promos. Even so, warrior vs archer is not good odds.
 
I hate this useless Prince AI. Maths in 300AD! I had to research it myself! 3 fast-techers couldn't research Maths in the BC! I end researching at 500AD, with Music+Liberalism+Nationalism.

I would assume your talking about vanilla? Maths is a pre-requisite for CS in warlords.
 
:cry: :cry: :cry: :cry: :cry: :cry: :cry:

:wallbash: :wallbash: :wallbash: :wallbash:


Okay, I think I am OK now......Tried my very first HOF game and second cullture game ever and was doing OK. It was 1756 and each of my culture cities have 6 religions and making 600ish to 350ish cpt at 80% culture. Had a DP with Augustus and thing were looking good I thought when Mahmed DoWed and landed Cavs, Rifles and misc units two tiles from Capitol which was being protected by my third warrior. My army of about 35 units was in the other side of the empire defending a jungle tile where I left them after taking out Napolian. Capital's culture went from 350ish to 150ish in 4 turns. I exited to desk top. I do not think I can start a new game and complete it in time with my computer.

Why? Why? Why? I know I used a few crazies as opponents but that is because I want someone to DOW on me to get cities. And it worked, I had 11 cities when I stopped and I only built 4.

May be I can start a new game....:crazyeye: :mischief:
May be I can lock my self in the computer room and ignore my family and work...:D

No. NO. I am not a civ fanatic. well may be a just a little.;) or getting there.:)
 
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