I don't know about karmina but I regenerated my maps by hand. I wanted to be able to chop 2 forests in my capital's bfc to get a factory out during the first turn. Oil and coal needed to be in the first 3 cities as well.
Build order was capital: factory (chopped), worker, coal plant, barracks, settler (if religion hasn't spread yet), Jewish missionary, tank/explorer - whichever takes one turn.
For city #2 and #3, I rush bought a fast worker the turn it was built. Then built a factory --> coal plant --> barracks --> tanks. I tried to build city #2 and #3 near forests to chop out the tanks to maintain 1 turn tanks. I took the first two AI cities and converted them into worker farms. They spit out workers for the rest of the game.
Initial civics were US/bureau/serfdom/merc/OR. After I spread Judaism to 3 (or 4) cities, I swapped to theocracy. After I got my first GE, I either stayed in merc for a second GE or swapped into state property if I had lots of cities already. If I got the second GE, then I swapped into state property at that point (since there would be few trees to chop at that point, workshops/watermills become necessary). My first GE was saved for the IW in city #2 or 3. The second GE (if I got one) was used on the Pentagon. If I got the pentagon, I also swapped to vassalage for 9XP tanks out of Jewish cities.
I think the rest is just moving tanks and workers around. I tried to hook up
resources to keep the culture slider down. That would free up more gold for rush buying in newly conquered cities (which would produce barracks --> tank).