TowerWizard
Warlord
- Joined
- Aug 6, 2008
- Messages
- 277
There are a lot of nice elements in this game. The graphics, the music, the general feeling are all great. There are also a lot of mechanics, however, that bugs me.
1) The tech tree is too long and varied. Notwithstanding the choices you have to do and the problems this brings, the time it takes to just be able to attack your enemies is horrendous. I have not counted the numbers of techs, but to be able to assault an opponent with any certainty of success you have a long way to go (weapon techs, armor techs, life support, engines, invasion techs...). In BtS you only need one tech (bronze working) to be able to kick butt. Also, do you really need 4 techs in laser? All the next tech does is make the laser take less space. This is a time-waster like nothing else.
2) Starbases. I don't like these at all. First, you need them to win. Second, you need a lot of them to win. Third, you need to build A LOT of ships to build them. Forth, you can build 4 of them in every sector and they stack... This increases the time the game takes to play, without adding fun to it at all.
3) Ship design. At first, this is a cool feature. It is cool until you realize how much time you have to spend designing ships. Then is is NOT fun.
4) Resources and special tiles. In Civ, your start determines victory to some extent, but doubly so in GalCiv. Precursor artifacts that give a +700% bonus?! Are you nuts? That TOTALLY unbalances the game to the point where you think "Why bother, I have no Precursor mine in this start. Reload."
5) Hidden mechanics. How does stuff work? How do you translate a factory's production into shields? Why can't you control more than 21 billion people, and are you suppose to find that out the hard way? How exactly is it better to have a higher Diplomacy score? I have more questions still.
6) The campaigns. First, even though the tech tree is cut, it takes forever to tech since you have so few planets. Second, humans, with bonuses to diplomacy and penalties to war, in a setting where diplomacy is useless and skill at war are paramount? Third, you have to be a moron not to max war abilities when setting up the game. Forth, you get no help in learning the game playing these. No pop-ups, no example battles, no nothing.
7) The robots that present the newly researched techs. Just look at them. Four arms, two of which are attached to the back?
I don't really need to go on, do I? In short, I liked this game for, like, a week, but then I tired of all the needless complications and the endless designing's and research. The technology pace in Civ is logical, fun, and every tech matters. In GalCiv, the difference in techs are sometimes so small as to be worthless time consumers. Realistic, sure, but not very interesting. So, I am back to playing BtS.
1) The tech tree is too long and varied. Notwithstanding the choices you have to do and the problems this brings, the time it takes to just be able to attack your enemies is horrendous. I have not counted the numbers of techs, but to be able to assault an opponent with any certainty of success you have a long way to go (weapon techs, armor techs, life support, engines, invasion techs...). In BtS you only need one tech (bronze working) to be able to kick butt. Also, do you really need 4 techs in laser? All the next tech does is make the laser take less space. This is a time-waster like nothing else.
2) Starbases. I don't like these at all. First, you need them to win. Second, you need a lot of them to win. Third, you need to build A LOT of ships to build them. Forth, you can build 4 of them in every sector and they stack... This increases the time the game takes to play, without adding fun to it at all.
3) Ship design. At first, this is a cool feature. It is cool until you realize how much time you have to spend designing ships. Then is is NOT fun.
4) Resources and special tiles. In Civ, your start determines victory to some extent, but doubly so in GalCiv. Precursor artifacts that give a +700% bonus?! Are you nuts? That TOTALLY unbalances the game to the point where you think "Why bother, I have no Precursor mine in this start. Reload."
5) Hidden mechanics. How does stuff work? How do you translate a factory's production into shields? Why can't you control more than 21 billion people, and are you suppose to find that out the hard way? How exactly is it better to have a higher Diplomacy score? I have more questions still.
6) The campaigns. First, even though the tech tree is cut, it takes forever to tech since you have so few planets. Second, humans, with bonuses to diplomacy and penalties to war, in a setting where diplomacy is useless and skill at war are paramount? Third, you have to be a moron not to max war abilities when setting up the game. Forth, you get no help in learning the game playing these. No pop-ups, no example battles, no nothing.
7) The robots that present the newly researched techs. Just look at them. Four arms, two of which are attached to the back?
I don't really need to go on, do I? In short, I liked this game for, like, a week, but then I tired of all the needless complications and the endless designing's and research. The technology pace in Civ is logical, fun, and every tech matters. In GalCiv, the difference in techs are sometimes so small as to be worthless time consumers. Realistic, sure, but not very interesting. So, I am back to playing BtS.