10lire
Prince
Hi everyone, I know this crash is reported by several users, but I can't find solutions.
I'm playing BtS 3.19 patched with my mod which merges:
I have also modded some xml text files and added new flags (this means i have modded CIV4ArtDefines_Civilization.xml).
My specs:
Notebook model: Dell Studio 1749;
CPU: Intel DualCore i5 520M, 2,40 GHz;
RAM: 4 GB DDR3 SDRAM 533 MHz;
Graphics: AMD Radeon Mobility HD5650 (6500M/5600/5700 series) 1 GB RAM.
OS: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1
Game settings:
Difficulty: Prince;
Map: Planet_Generator_0_68;
World Size: Huge;
AI Civilizations: 18;
Ancient Era;
Normal Speed;
Options enabled:
City flipping after conquest;
Permanent alliances.
This is what happens:
I'm playing with Italian empire; the year is 1836 AD, Industrial Age; i click on 'end turn button' and the game crashes to desktop; windows tries to send to MS support the files:
My mod always worked fine with the same game settings; I finished several game with different empires (Vanilla and VD civs i.e.: Egypt and Sioux).
If I play another game (paused days ago, Greek civ, 1750 AD) everything is fine.
I tried to play my game re-starting from 1832 AD and playing ramdomly; it goes away until 1840 AD and then crashes; this makes me thinking there is an event causing the crash; normally it occours always after 1836 AD; playing randomly it occoured after 1840 AD.
I have the savegame file which causes the crash but it's useless for players not having the same mod of mine. However i have attached dxdiag.txt.
Please help!
I'm playing BtS 3.19 patched with my mod which merges:
- BUG mod 4.0 (I know, there is a superior version but this one always worked fine);
- Varietas Delectat 9.2 + new civilizations for VD:
- Hungary;
- Poland;
- Polynesia;
- Native American expanded;
- Australia;
- Cuba and
- my Italian civ shown in the signature;
- Culturally Linked Start Locations.
I have also modded some xml text files and added new flags (this means i have modded CIV4ArtDefines_Civilization.xml).
My specs:
Notebook model: Dell Studio 1749;
CPU: Intel DualCore i5 520M, 2,40 GHz;
RAM: 4 GB DDR3 SDRAM 533 MHz;
Graphics: AMD Radeon Mobility HD5650 (6500M/5600/5700 series) 1 GB RAM.
OS: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1
Game settings:
Difficulty: Prince;
Map: Planet_Generator_0_68;
World Size: Huge;
AI Civilizations: 18;
Ancient Era;
Normal Speed;
Options enabled:
City flipping after conquest;
Permanent alliances.
This is what happens:
I'm playing with Italian empire; the year is 1836 AD, Industrial Age; i click on 'end turn button' and the game crashes to desktop; windows tries to send to MS support the files:
- WEREFC6.tmp.mdmp
- WERD17A.tmp.WERInternalMetadata.xml
- WEREAE5.tmp.appcompat.txt
My mod always worked fine with the same game settings; I finished several game with different empires (Vanilla and VD civs i.e.: Egypt and Sioux).
If I play another game (paused days ago, Greek civ, 1750 AD) everything is fine.
I tried to play my game re-starting from 1832 AD and playing ramdomly; it goes away until 1840 AD and then crashes; this makes me thinking there is an event causing the crash; normally it occours always after 1836 AD; playing randomly it occoured after 1840 AD.
I have the savegame file which causes the crash but it's useless for players not having the same mod of mine. However i have attached dxdiag.txt.
Please help!