When I play worlds bigger then smaland more then 6 civs
.
AND I LOVE TO PLAY WITH BIG WORLDSand that's why I
Civ3.
Me to good sir

All I need is to add 60 bucks of ram to my Pent4 Cedarmill 3.4ghz, 256mb g-card and I could enjoy civ4 on the same levels as 1400 doller quad core.
I haven't even found the time.
I like having 31 civs that have all unique units (in apearence) on top of more filled in unit lines and improvements spurred by double the techs, and more turns to properly allocate the time to enjoy the toys like you savour the taste of a fine wine. That what you do when deley is non existant. Heck with now long wait to dread Micomanagent is never a issue your to envolved. Its that inter-turn deley that takes you away from your game
Best is all the while Custum soundtracks with added variey plays in the backround. Corruption and Polution reducing improvements, more resources to have trading at one, yadda yadda.. and oh plus an better format pedia for all the new entires I need to read up on keep in intwined in the fabric of my gameplan thoughts
Thats what its all about. No imcomplete crap/ I want 3rd Xpak feel with everything added for a reason as in curing gameplay ailments and adding variey and historical depth. It had all be explained pedia wise n full context historically and gamewise or it ain't getting a second of my time.
Thats Proper..and very rare(1 in 200 mods id say) luckily time as made atleast 5 of these to choose from. None in Civ4 yet. Civ mods needs time like fine wine to refine.
I bet the largest complete mods are bigger on civ3 just cuz of the 1000 or so unit animations and matching sound files that are stored. Its graphics that call up the extra memory in CIv4 plain and simple. The bigger the map the more to process. Even on lowest settling you got more trees swayin in the breeze,more water rippling, etc. Thats got to be comparable to a million civ3 unit fidget animations! lol