Game crashes on specific turn repeatedly

LesPhilky

Chieftain
Joined
Apr 9, 2012
Messages
14
When playing Gods and Kings, I get into the 1200s or 1300s AD. When I click Next Turn, the globe spins for a bit, then the music stops playing and the screen freezes (globe still spinning). I have to CTRL+ALT+DEL to task manager and then I get that the program has stopped responding.

Any thoughts? When I reload the game from the last save point (or even an autosave further back), the game crashes again at the exact same spot.

And yes, I'm using a Created Civ mod.
 
Okay, I've narrowed the problem down slightly. It's with mods. A normal game doesn't crash. Now, my mod worked fine with Civ Vanilla, so I don't know if something needs to be tweaked or if I need to start fresh with the mod in creation.
 
If your new civ doesn't have any names for spies assigned, then it will crash when the renaissance is reached. Could that be possible for your case?

You know, I bet that's it. It always seems to crash right as I discover gunpowder. Where can I go to assign names?
 
You just need to set up an XML file in this format (Akkad here is an example):

Spoiler :

<Civilization_SpyNames>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_0</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_1</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_2</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_3</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_4</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_5</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_6</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_7</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_8</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AKKAD</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_AKKAD_9</SpyName>
</Row>
</Civilization_SpyNames>
<Language_en_US>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_0">
<Text>Tashlultum</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_1">
<Text>Rimush</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_2">
<Text>Manishtu</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_3">
<Text>Ibarum</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_4">
<Text>Abaish-Takal</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_5">
<Text>Enheduanna</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_6">
<Text>Naram-Sin</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_7">
<Text>Meshalim</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_8">
<Text>Shar-Kali-Sharri</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_AKKAD_9">
<Text>Dudu</Text>
</Row>
</Language_en_US>


I've also attached the spies.xml file from Anno Domini, which contains several sets of spy names, which you might find useful ;).
 

Attachments

Yeah this was doin me head in too. If it happens when you're playing that civ and you reach the renaissance, then it's almost certainly spy names not being filled in.
 
Thanks for the assistance. I'll give this a try and report back on the results.

EDIT: Yep, that was it! Thanks again for your help.
 
Thanks for the assistance. I'll give this a try and report back on the results.

EDIT: Yep, that was it! Thanks again for your help.

Notify the mod creator if it's not you. He needs to fix that bug.
 
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