I'm developing a Civ-style game, as some of you probably know.
I've been pondering what is the ideal for an interface. Is it better to have multiple independent windows, or a single window?
So, I could have a minimap window, an information window, a message window, and a main map window. Or I could have everything built into the same window. Here's my game:
Alterworld
This is a Civ 1 screenshot. Notice that the minimap and the information panel are all part of the same window.
Civ 1 Mac screenshot
This is a Freeciv screenshot. The minimap and the information panel are all part of the same window.
Freeciv
~~~~~~~~~~~
Conversely:
This is a Civ 2 screenshot. The parts of Civ 2 are movable, but the game isn't built around moving around the windows.
Civ 2
These are GIMP screenshots. GIMP is made up of multiple independent windows. GIMP is completely built around independent windows.
GIMP
I've been pondering what is the ideal for an interface. Is it better to have multiple independent windows, or a single window?
So, I could have a minimap window, an information window, a message window, and a main map window. Or I could have everything built into the same window. Here's my game:
Alterworld
This is a Civ 1 screenshot. Notice that the minimap and the information panel are all part of the same window.
Civ 1 Mac screenshot
This is a Freeciv screenshot. The minimap and the information panel are all part of the same window.
Freeciv
~~~~~~~~~~~
Conversely:
This is a Civ 2 screenshot. The parts of Civ 2 are movable, but the game isn't built around moving around the windows.
Civ 2
These are GIMP screenshots. GIMP is made up of multiple independent windows. GIMP is completely built around independent windows.
GIMP