Abraxis
☮
Looking at the tech tree, I started wondering about game length. Given the research times, It doesn't seem as long as I figured it would be. But those are from an alpha demonstration so who really knows.
It got me to thinking though, if with fewer units and seemingly longer, more tactical battles, we'll have longer games. A conquest victory on a huge map for example. In Civ4 you would get your stack of doom and crush through a continent in not much time(if you planned it right).
In Civ5 I imagine taking that same continent with fewer units and longer, more involved skirmishes, would probably take a lot longer. Probably even requiring a ceasefire or two to reorganize, unless you out-tech them by a lot.
It seems to me unless they make the games a lot longer, only a fraction of what could be accomplished, militarily, in a regular game of Civ4 would be possible in Civ5.
Any ideas how they would go about this? or are?
It got me to thinking though, if with fewer units and seemingly longer, more tactical battles, we'll have longer games. A conquest victory on a huge map for example. In Civ4 you would get your stack of doom and crush through a continent in not much time(if you planned it right).
In Civ5 I imagine taking that same continent with fewer units and longer, more involved skirmishes, would probably take a lot longer. Probably even requiring a ceasefire or two to reorganize, unless you out-tech them by a lot.
It seems to me unless they make the games a lot longer, only a fraction of what could be accomplished, militarily, in a regular game of Civ4 would be possible in Civ5.
Any ideas how they would go about this? or are?