You said, and I quote: and
Where did I say there was anything
wrong with different scaled game speeds? Where?
Oh, that's right, I didn't.
Mods, how would you like me to handle this situation?
Basically saying that people who prefer marathon mode are not good Civ players, at least with regard to waging war.
The assertion is that Marathon, and any modification that decreases unit costs relative to buildings, makes it easier to wage war
because you have more time to invade before the opponent can react to the attack. Marathon speed was implemented in CIV because
some players complained about unit obsolescence, whereas other players did not find this to be a problem in waging war. One instance of the latter group are MP players that play on quick, and consistently wage war. Others can be found in the Strategy forum.
The conclusion therefore is that unit costs are balanced at Quick/Normal/Epic, and that unit obsolescence is not down to game balance, but to play style of those that complained about the problem.
That's just outright ridiculous.
That isn't an argument
It's a subjective preference, and in any case how does it make the game 'easier'?
Subjective would be me saying that
I think the game should be more peace based, or that warfare should be more viable. So far I have stated that Marathon skews the game in favour of warfare - this is not subjective. It is objective, because it is based on two facts: why Marathon was implemented in the first case, and that units cost less in Marathon compared to other game speeds. The solution that I posted is a reasonable one: what is wrong from learning how other players play the game, and how to attack and not run into unit obsolescence?
It makes the game easier because the AI as designed is easily beaten at war, it just can not compete with the competent human player, ergo anything that favours warfare in the game favours the human player over the AI. Hence comparing a marathon game to an Epic game, on the same map and settings, Marathon is the game where the human is more likely to do well (if they have the patients, anyway). This view originated with Soren Johnson, when patch 1.09 was being developed. I think it was patch 1.09 that implemented Marathon, anyway.
How does it make it so that people who "don't understand how to properly attack" have more success? Aren't all the civs in the game operating under the same conditions of unit vs building cost, etc?
Marathon itself is what makes it easier to attack, ergo every player that focusses on warfare at some point in the game is more likely to have success than compared to other game speeds. The bolded bit is correct for each individual game, but not for games compared between game speeds. An axe on normal is 35 hammers, marathon it is 70, a two fold increase. A granary OTOH is 60 in Normal, but 180 in Marathon, a3 fold increase