Why not add a thread about the mechanics in the game for those that are used to how it works in Civ? (And for those that are lazy enough not to read the manual). Some things I observed: - Food and growth seem to differ? You stockpile food and it is used for units among other things. - What is the point of citizens? It seems like the city gets the yields for all the improvements you build no matter how many/few citizens you have. - If you build an improvement you can train a specialist on that plot by clicking on the green plus sign. The specialist then increases the yields already given and can add some more benefits as well. The specialist consumes one citizen. Is the specialist movable? - What is the connection between all the units in the growth upper tab and growth? They just decrease growth? Deduct? - Sometimes building costs are expressed as "Cost: XXX and Build: XXX". What are they refering to? - Cities actually dont build stuff. Workers do. Cities mostly act as summon point for resource collection? And they build units of course. - Many of the heir bonuses only apply if the heirs are used in positions as "leader" or "governor".