Game Session Instruction Thread (GSIT) Friday, June 5th 1630hrs (EDT)

TheOverseer714

Overseer
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All Leaders and our one Governor please post instructions below for our Friday Turn Chat to be held at 1630 hrs (4:30pm). With Daylight Savings Time that means UTC/GMT -4 hours. I plan it to be a Turn Chat. I am requesting some help from previous presidents to show me the ropes.

As the results of the poll on war, We will be visiting war upon the Fomorach.

We will use the following save:
 
Domestic Recommendations: Investigate Constantinople, Adrianople and Berlin, to determine how advanced their Wonder builds are. We need to know how long it would take each city to build Leonardo's Workshop (600 shields). If we can beat them, then we should try for JS Bach's (learn Music Theory instead of Chemistry).

In order to boost Molly's production (Palace prebuild for something big), we suggest that the two workers irrigating 1W of Imbolic be sent to Molly to improve the BG, mine the mountain or road a forest.
 
From last Turnchat Thread

Gather together 3 stacks of units along the English Border as follows:
Orange Group : 4 Medieval Infantry, 2 Longbowmen, 1 Trebuchet
Green Group : 1 Knight and 6 Gaelic Swordsmen
Blue Group : 1 Knight and 6 Ancient Cavalry

Use the rest to defend the cities:
13 Pikeman + 1 Spearman + 3 Gaelic Swordsmen + 3 Ancient Cavalry for City defense (20 units for 18 cities)

Once War with the English is declared follow the paths laid out below



There are 3 Groups

One group (Green) will attack Warwick to the south, go on to take Birmingham (should have little resistance), continue on to Hastings, and then take Brighton

The Second group (Blue) is group to will take Reading and then continue on to join the Orange group

The Third group (orange) will go for Coventry and go onto raze York

Try to stay on mountain, hills, forests, and do not attack over a river (following the lines on the map should allow for that)

Reinforce with new units as able and necessary
 
Keep Current Queue and Tile Allocation

Current Queue
1.) University (Due in 9 turns)
2.) Pikeman
3.) Knight
4.) Knight
 
Yeah, sorry TO. When I placed General Falcon02's forces up in the NW, I did it in kind of a random fashion, knowing I could re-arrange them later. Some 1-3 tile moves, and you'll be ready to go.
 
Molly is doing just fine. When we finish researching Music Theory, please switch the Palace to JS Bach's Cathedral. The amount of shields needed to complete the Palace will change as we capture Fomorach cities. Please keep an eye on this.

Mining the Gold Mountain would be great. Stealing the BG from Siobhan and improving it is not such a bad idea, either. :mischief:
 
Proposed City Ques


Tara - No changes, after completing current project (accp) can start producing Knights

Moira - Change citizen from unimproved grassland to coastal forest SE,SE of city, accp can start producing Knights

Maeve - No changes

Molly - No changes, after researching Music Theory, switch to JS Bach's

Rhiannnon - No changes, accp complete a Pike, then produce Knights

Aerona - No changes, accp can produce Knights

Caitlyn - No changes

Breyr - Move citizen from roaded Grassland by river to hill, accp can produce Knights

Siobhan - No changes

Fionna - No changes, accp can start Pikes

Lorna - No changes

Tavia - No changes, accp can start Pikes

Imbolc - Move citizen from unimproved Grassland to forest by river, accp can start Pikes

Anwyn - Move citizen from fishing to mined tundra

Green #11 - No changes

City Red - Move citizen from roaded Grassland to hill. Move citizen from Bonus Grassland to roaded hill. Build Settler next

Nemausus - Move citizen from Grassland to mined hill, accp can start Pikes

Falcon's Haven - No changes. Build Library next.

Any Mayor who posts instructions for their city will supersede the above ques.
 
Chatlog, Pictures and the save.

Spoiler :
<TheOverseer>: Maybe this is correct?
<TheOverseer>: no one here
<TheOverseer>: T/C starting
<TheOverseer>: Get our groups named, am I working from the correct save? I see no Maces
<TheOverseer>: The nearest Barracks is far away.
<TheOverseer>: taking a break, still no contact
<TheOverseer>: Back, still no one, I must have screwed up
<TheOverseer>: I guess this is seat of the pants on the fly stuff
<TheOverseer>: Move Moira citizen to coastal forest
<TheOverseer>: Move Breyr citizen to hill
<TheOverseer>: Move Imbolc citizen to forest
<TheOverseer>: Move Anwyn citizen to mined tundra
<TheOverseer>: City Red Instructions don't change anything for the better, aborted for now, but I do queue the settler
<TheOverseer>: Move Nemausus citizen to mined hill
<TheOverseer>: Add Library to queue at Falcons Nest
<TheOverseer>: Add Barracks to Anwyn queue
<TheOverseer>: Domestic recommendations are obsolete, all possible wonders are built
<TheOverseer>: Raise Tech to 60%, we are now losing 41 gpt
<TheOverseer>: End of preturn
<TheOverseer>: 600 AD, 927 gold, -41 gpt, Chemistry in 9
<TheOverseer>: Falcons Nest Temple=>Library
<TheOverseer>: Declare war on the Fomorach
<TheOverseer>: Grab a worker with 1 free GS
<TheOverseer>: Move groups out
<TheOverseer>: Move workers
<TheOverseer>: End of turn 1
<TheOverseer>: 610 AD, 886 gold, -42 gpt, Chemistry in 8
<TheOverseer>: take a break
<TheOverseer>: Back
<TheOverseer>: Byzantines want to talk
<TheOverseer>: Theodora offer Astronomy for Gunpowder and 240 gold....no thanks
<TheOverseer>: a fomorach Archer and warrior arrives
<TheOverseer>: GS kills Archer clean, and we begin our Golden Age!
<TheOverseer>: At Warwick, Green Leader(Knight) kills Spear clean
<TheOverseer>: Green 2(GS) dies on a regular Spear:(
<TheOverseer>: Green 1(GS) wins and promotes on rMace, -2hp
<TheOverseer>: Green 3(GS) dies on a regular Spear:(
<TheOverseer>: Green 5(GS) wins -2hp and Warwick captured, set to Worker abandon.
<TheOverseer>: End of turn 2
<TheOverseer>: 610 AD, 844 gold, -3 gpt, Chemistry in 5
<TheOverseer>: I see an English Knight, hmm
<TheOverseer>: Fomorach Warrior steps up
<TheOverseer>: Aerona Harbor=>Knight
<TheOverseer>: City Red Library=>Settler
<TheOverseer>: Dinner break.
<TheOverseer>: Here Is the correct place?
<TheOverseer>: Back to the game
<TheOverseer>: Orange 5 dies on eSpear:(
<TheOverseer>: Orange 7(AC) kills rSPear, promotes, -3hp
<TheOverseer>: Orange 6(AC) kills rSpear, -2hp
<TheOverseer>: Orange 2AC) kills 2hp eSpear, -2hp, promotes, and Coventry captured, 3 workers taken
<TheOverseer>: Orange 1(LB) kills rKnight, -1hp
<TheOverseer>: Orange 2(Archer) kills rKnight clean
<TheOverseer>: VGS kills rWarrior, -1hp
<TheOverseer>: At Reading, Blue 6(AC) kills rSpear, -1hp
<TheOverseer>: Blue 5AC) kills rSpear clean
<TheOverseer>: Blue 4(AC) kills rArcher, -1hp and Reading captured, 1 worker taken
<TheOverseer>: Blue 3(AC) kills rArcher, -1hp
<TheOverseer>: End of turn 3, Chemistry in 4
<TheOverseer>: 630AD/841g/+4gpt/Chemistry in 4
<TheOverseer>: Fomorach knights kill Orange 1(LB), and a GS
<TheOverseer>: Tavia Temple=>Trebuchet
<TheOverseer>: Imbolc Marketplace=>Library
<TheOverseer>: Anwyn Marketplace=>Barracks
<TheOverseer>: Nemausus Barracks=Pikeman
<TheOverseer>: Orange 2(Archer) dies on vKnight
<TheOverseer>: AC defeats same Knight, now elite, -3hp
<TheOverseer>: Orange leader kills 2hp rKnight, -2hp
<TheOverseer>: End of turn 4
<TheOverseer>: 640AD/849g/+11gpt/Chemistry in 3
<TheOverseer>: Orange Leader defeats Archer clean, promotes, then dies to a Knight
<TheOverseer>: More Fomorach move in
<TheOverseer>: Tara Cathedral=>Knight
<TheOverseer>: Moira University=>=>Knight
<TheOverseer>: Orange 4 Kills Archer clean at Coventry
<TheOverseer>: At Richmond, Blue 5 kills rSpear, -2hp
<TheOverseer>: Blue 2 kills rSpear, -4hp, Richmond taken
<TheOverseer>: Blue 4 kills rArcher, -2
<TheOverseer>: End of turn 5
<TheOverseer>: 650AD/862g/+12gpt/Chemistry in 2
<TheOverseer>: Screenshots and Saving
+++ Chieftess has given voice to Cyc
<Cyc>: hey TO
<Cyc>: I'm here, TheOverseer
<Cyc>: Just got off work, TheOverseer
<Cyc>: brb
<TheOverseer>: Hey there
<TheOverseer>: just muddling my way through
<Cyc>: what turn are we on?
<TheOverseer>: Just traded Cairde and Greek world maps and then got Banking and Navigation
<TheOverseer>: just wrapping up turn 5
<TheOverseer>: amend that, Astronomy, not Navigation
<Cyc>: How goes the war?
<TheOverseer>: Captured Reading, Coventry, Richmond, and Warwick
<Cyc>: What are we doing for notes?
<Cyc>: very cool.
<TheOverseer>: losing a few units along the way, need to rest and heal
<TheOverseer>: bad news though, England has Knights and Pikes
<Cyc>: Ours are better
<TheOverseer>: notes, hopefully Furiey logs this, unless you tell me how myself
<TheOverseer>: my copy and pasting gets me a table on Word
<Cyc>: Any problems with the Instructions?
<TheOverseer>: there weren't many
<TheOverseer>: and now we are in our GA
<Cyc>: are you on mIRC?
<TheOverseer>: no, I don't have that
<Cyc>: ok, it's kind of late now. You've lost everything that's gone up to the top of the screen.
<Cyc>: If you put your cursor on the line you want to start copying on and right click and hold, you can select all the text below it.
<Cyc>: Once it's selected (dark blue), you right click any where on the selected text and choose copy.
<TheOverseer>: I get weird stuff when I paste to Word, each line gets a page
<Cyc>: Then you can past it to a post in civfanatics, or to notepad/wordpad. But they restructure the lines, so you have to correct them.
<Cyc>: It's best to paste them right into a post. I paste in the poiler tags
<Cyc>: It's good to be King, eh?
<TheOverseer>: It's tough, I know that
<Cyc>: Don't use word. Too complicated.
<TheOverseer>: no kidding
<Cyc>: did you read what I wrote?
<Cyc>: What turn are you on?
<TheOverseer>: Just finished Turn 5
<Cyc>: Do the turn 5 save
<TheOverseer>: I have
<TheOverseer>: You think 5 turns is enough?
<Cyc>: It's up to you Mr. President. 5 is the minimum. If you want to call it quits for the night you can.
<Cyc>: You've probably been working on it for a long while, huh?
<TheOverseer>: I think I will and maybe schedule one for Sunday
<TheOverseer>: yes, since 4, about 5 hours
<Cyc>: Cool. Just put up another Instruction thread for Sunday sometime (maybe same time) and we're good.
<Cyc>: Sorry, I had to work late. I know how difficult this can be. Wish I could have been here.
<Cyc>: You did not switch to Music Theory.
<TheOverseer>: Yeah, the wonder cascade broke
<TheOverseer>: we can get Chemistry, then do Music Theory, and get Bachs in a single turn
<Cyc>: Ok
<TheOverseer>: We have 391 shields in Molly collected, by the time MT researches, it should be close
<Cyc>: You know the cost of buiding a Palace changes with an increase in the amount of cities in the kingdom?
<TheOverseer>: yep, it goes to 1000 after hitting the OCP, I think
<Cyc>: Actually, it cn reduce the amount of turns needed by 10 with the addition of a couple 3 cities.
<Cyc>: hat's new CB?
<Cyc>: {What's}
<CommandoBob>: I saw that we got lucky with the Wonder Cascade on the first IBT. That works out well for us on JS Bach's.
<CommandoBob>: Everyone will be starting from scratch, except us in Molly.
<TheOverseer>: Navigation is out there, and our buddies are doing Magellan's, but that is it
<Cyc>: Yes, I'm glad about that. TO says we can research MT nd still build JSB's on time.
<Cyc>: It's ok to draw and quarter a President when he's wrong about a Wonder, isn't it?
<CommandoBob>: Going from the chat log, Chemistry is two turns away.
<Cyc>: :)
<CommandoBob>: At 50% sci, Music Theory was 8 or 10 turns, I forget.
<TheOverseer>: That's the new impeachment method
<CommandoBob>: (Sorta musing out loud...)
<TheOverseer>: We are in the GA now
<Cyc>: 2/Chemistry, how many for Metallurgy and MT?
<Cyc>: true
<CommandoBob>: MT = Military Tradtion or Music Theory?
<Cyc>: Sheesh. It's always Military Tradition for me.
<Cyc>: I may have gotten that wrong
<Cyc>: sorry TO if I did
<TheOverseer>: I see both mentioned that way
<CommandoBob>: After Chemistry, we might be able to get Music Theory in 4.
<CommandoBob>: But only since it is our GA.
<Cyc>: I'm sure you're right. I was going around the long way :blush:
<TheOverseer>: CA2 has Music at 1066 beakers, Metal and Military at 1706
<CommandoBob>: Oh, on a turnset on Sunday; dont' we have to have a gap of (some number) of hours between turnsets?
<Cyc>: 2772 divided by how much?
<CommandoBob>: Duh, I dunno; I thought it came up in Term 3.
<Cyc>: I think it's at least 3 days. But I don't think anyone will complain. But if you want to go by the Constitution, it's at least 3 days
<TheOverseer>: How about 5PM?
<Cyc>: A Game Session Instruction Thread must be created at least 2 days before the chat by the Designated Player for that session. Should a thread not be created in a timely manner, the President may create one.
<Cyc>: 5 pm works for me.
<CommandoBob>: Which time zone?
<Cyc>: Game Sessions must be at least 3 days apart, no more than 7 days apart. The initial post should contain the date and time of the game session, a link to the save to be used for that session, and if the game session will be online or offline.
<TheOverseer>: Eastern Daylight
<Cyc>: TO is EDT
<Cyc>: I'll be here for Sunday's for sure.
<CommandoBob>: I'm CDT (and sometimes OCD, but very often NVF (Not Very Funny)).
<Cyc>: But you're always witty.
<CommandoBob>: I might be available for part of that T/C. I would have to leave for church at 5.15, since I am part of the tech crew.
<Cyc>: And pretty smart for an idiot.
<TheOverseer>: By the way, should I quit logging this, I haven't played in 45 minutes?
<CommandoBob>: <Idiot> Ah, the days of MTDG One and my limited involvment.


Some pictures:
Spoiler :

Theo was offering, I refused.
DemogameByzOffe610AD.jpg

The Warzone:
DemogameWarzone650AD.jpg

Cairde map trade:
DemogameCairdeDeal650AD.jpg

Greek map trade:
DemogameGreekDeal650AD.jpg

China Tech trade:
DemogameChinaDeal650AD.jpg

Persia tech trade:
DemogamePersiaDeal650AD.jpg
 
Good Game Session, Mr. President. Well done.
 
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