I agree.
I can do that not stepping on anyones toes
I do think however, that we should bring a revision or clarification of 2d to the table.
Ruff says
(2) d) is an attempt to give the team attacking another team that is receiving unit support from a 3rd team a chance to attack those units during their portion of the turn set.
So basically it's just to make sure that a party in a war playing last don't suddenly has a zillion units AFTER the other party in war has played his (first) half. Right?
The proposal isn't bad, it's just that is has some bad side effects, like noted in the public thread. I see the rationale behind the rule, I just wish we could come up with a cure with less side effects.
So if I could say something along these lines in the two threads in question:
- We're OK with ruff's proposal
- We're OK with the idea behind 2d - that you can't get around being attacked by your war adversary by being gifted units after your opponent has played his turn. And you can't gift units to avoid them getting killed. But apart from that, unit gifting is generally fine, from anyone to anyone at any time.
- We're obviously OK with our own proposal

but as ruff and co made a fine effort to consolidate the rules that we all pretty much agree on, let's just roll with that one.
- We're OK with the game starting without a consensus on ruff's part 3. We want the game to be fair and not a clock-game, but we're kinda adamant on the stance that we shouldn't have rules that nerfs specific tactics, and we want rules that can be enforced.