Game settings make all the difference.

This is blatantly false. Culture unlocks policies, governments, governors, envoys, and all sorts of additional gameplay elements like Alliances and CB... all of which that supplement your strategies. They are as important as a new tech if not more on a case by case basis.

Culture and Science go hand in hand. Neither is better than the other and ignoring one is symptomatic of inefficient play.
Noone said anything about ignoring culture. Culture is important, it's right there in the post you quoted. Science is just more important.
 
Culture > Science early game. Getting the t1 government and the governors is a massive early game power spike.

Science > Culture later on because you get more advanced units. Civics tree doesn't give you many units.

Korea is S tier. So is Greece tho. There are OP for none of the reasons listed thus far. ;)

Broad statements are usually wrong. Game size and speed and map type change a lot of things.
 
Last edited:
Id say spawn location and nearby city states will have a bigger impact. Game speed is just a multiplier for how good/bad your start bias was.

Standard spawn? 40 turn research time. Spawn with close mercury? cut it in half.
 
Culture > Science early game. Getting the t1 government and the governors is a massive early game power spike.

Science > Culture later on because you get more advanced units. Civics tree doesn't give you many units.

Korea is S tier. So is Greece tho. There are OP for none of the reasons listed thus far. ;)

Broad statements are usually wrong. Game size and speed and map type change a lot of things.


Every new government level at least through Democracy is a major power boost.
Culture gives significantly more inspirations to science than the other way around.
Culture is what unlocks armies etc...
Social Media and Globalization
 
Every new government level at least through Democracy is a major power boost.
Culture gives significantly more inspirations to science than the other way around.
Culture is what unlocks armies etc...
Social Media and Globalization

Yea but the biggest deal is from t0-t1, and I guess Feudalism. But afterwards stuff like rationalism and globalization are meant to boost science anyways. Social Media isn't that important outside of culture victories.

At a certain point you'd probably prefer to get crossbows faster as being more important than a t2 government I would think, Zulu excepted.
 
But afterwards stuff like rationalism and globalization are meant to boost science anyways. Social Media isn't that important outside of culture victories.

I guess I didn't make it clear, but a culture heavy strategy is like winning a long distance race where you hang back saving up your energy and then sprint ahead late in the race. Globalization should put you at least 50% ahead in science output per turn which should erase any deficit pretty quickly. Of course there is the built in cheating on the part of the Ai where I have caught the game keeping up with me even though I am producing more than double their science output and more than 10 times their culture.
 
Globalization should put you at least 50% ahead in science output per turn which should erase any deficit pretty quickly. Of course there is the built in cheating on the part of the Ai where I have caught the game keeping up with me even though I am producing more than double their science output and more than 10 times their culture.

So it's supposed to (not really) put you 50% ahead in science from a deficit, except of course against the AI.

Also nerfed by half in GS.
 
Back
Top Bottom