makotech222
Warlord
- Joined
- Mar 18, 2012
- Messages
- 240
The game i'm on now, save attached, i'm attacking a greek city named something starting with an H. As soon as i move my troops onto the city and conquer it, the game sorta just stops. Usually when you conquer a city, the popup comes up regarding what you want to do with the city, like conquer or raze, but it doesn't come. Pretty much all buttons stop working and i have to alt+f4 out of the game.
I have a few modules disabled, and some cheat traits enabled for my civ. Otherwise, im working off yesterdays svn.
Also checked the logs and nothing really strange at all. This was the only thing slightly relevant in Pythondbg.txt:
PY
layer 3 Civilization Greek Empire Unit Axeman was killed by Player 5
PY
layer 3 Civilization Greek Empire Unit Wardogs was killed by Player 5
PY
layer 3 Civilization Greek Empire Unit Light Swordsman was killed by Player 5
PY
layer 3 Civilization Greek Empire Unit Elephant Worker was killed by Player 5
PY
layer 5 Civilization Chinese Empire Unit Trained Dogs was killed by Player 3
PY
layer 3 Civilization Greek Empire Unit Ballista was killed by Player 5
PY
ersepolis has grown
PY
asargadae has grown
PY: Revolt - National wonder National Courier System build in Susa
PY:Ghulaman has grown
19 SCREEN TURNED ON
SCREEN OFF
PY:OnPreSave
PY
layer 3 Civilization Greek Empire Unit Skirmisher was killed by Player 0
PY
layer 3 Civilization Greek Empire Unit Horse Archer was killed by Player 0
PY
layer 3 Civilization Greek Empire Unit Horse Archer was killed by Player 0
PY
layer 3 Civilization Greek Empire Unit Crossbowman was killed by Player 0
PY
layer 3 Civilization Greek Empire Unit Crossbowman was killed by Player 0
PY
layer 3 Civilization Greek Empire Unit Ancient Hand Cannon was killed by Player 0
PY: Revolt - Loss of Halicarnassus by Greek Empire (1 bConq): 125 rev idx change
PY:City Acquired Event: Halicarnassus
PY: Revolt - Acquisition of Halicarnassus by American Empire reduces rev indices by -115
PY: Revolt - New rev idx for Halicarnassus is 316
PY:OnUnInit
UnInit Python
I have a few modules disabled, and some cheat traits enabled for my civ. Otherwise, im working off yesterdays svn.
Also checked the logs and nothing really strange at all. This was the only thing slightly relevant in Pythondbg.txt:
PY
layer 3 Civilization Greek Empire Unit Axeman was killed by Player 5PY
layer 3 Civilization Greek Empire Unit Wardogs was killed by Player 5PY
layer 3 Civilization Greek Empire Unit Light Swordsman was killed by Player 5PY
layer 3 Civilization Greek Empire Unit Elephant Worker was killed by Player 5PY
layer 5 Civilization Chinese Empire Unit Trained Dogs was killed by Player 3PY
layer 3 Civilization Greek Empire Unit Ballista was killed by Player 5PY
ersepolis has grownPY
asargadae has grownPY: Revolt - National wonder National Courier System build in Susa
PY:Ghulaman has grown
19 SCREEN TURNED ON
SCREEN OFF
PY:OnPreSave
PY
layer 3 Civilization Greek Empire Unit Skirmisher was killed by Player 0PY
layer 3 Civilization Greek Empire Unit Horse Archer was killed by Player 0PY
layer 3 Civilization Greek Empire Unit Horse Archer was killed by Player 0PY
layer 3 Civilization Greek Empire Unit Crossbowman was killed by Player 0PY
layer 3 Civilization Greek Empire Unit Crossbowman was killed by Player 0PY
layer 3 Civilization Greek Empire Unit Ancient Hand Cannon was killed by Player 0PY: Revolt - Loss of Halicarnassus by Greek Empire (1 bConq): 125 rev idx change
PY:City Acquired Event: Halicarnassus
PY: Revolt - Acquisition of Halicarnassus by American Empire reduces rev indices by -115
PY: Revolt - New rev idx for Halicarnassus is 316
PY:OnUnInit
UnInit Python
It is one of those difficult to diagnose problems since if you saved before attacking it may freeze for you but not anyone else playing from the save.
At any rate if the body of water involved is 10 tiles why are you using this feature anyways?