GameEvents.EspionageResult/State Help

Enginseer

Salientia of the Community Patch
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Anyone familiar with GameEvents.EspionageState(iPlayer, iSpy, iState, iCityX, iCityY) and GameEvents.EspionageResult(iPlayer, iSpy, iResult, iCityX, iCityY) created in the VMC?

Anyone ever used the GameEvents?

Because I have no idea what can you do to manipulate the iSpy as well with iState and iResult.
 
Anyone familiar with GameEvents.EspionageState(iPlayer, iSpy, iState, iCityX, iCityY) and GameEvents.EspionageResult(iPlayer, iSpy, iResult, iCityX, iCityY) created in the VMC?
Very

Anyone ever used the GameEvents?
Probably not

Because I have no idea what can you do to manipulate the iSpy as well with iState and iResult.
Both are hook - they tell you something has happened. State is what the spy is doing (travelling, gathering intel, rigging election, etc) result is what happened (caught, killed, success, etc)
 
So, when does the EspionageState fire up because Result fires up when the spies does something right?
 
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