Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
From the wiki:
The listener fires as expected, but returning true (or false) doesn't prevent the meeting from happening. I was hoping to prevent civs from meeting until a certain condition is met. Is the documentation above wrong due to a dll bug?void GameEvents.TeamMeet(unknown playeractive, unknown playermet)
Event Type
Override: the first subscriber to return true will prevent the standard game mechanic to take place. Use it to replace the corresponding game mechanic with your own function.