Gameplay Proposal: Hero Units

TheSpaceCowboy

The Gangster of Love
Joined
Jul 14, 2013
Messages
635
I’d propose a new mechanic wherein the first time each unity type (discounting unique units) is promoted to the fourth tier, that unit is replaced by a unique Hero Unit which retains all of the promotions of the previous unit but has an additional upgrade exclusive to itself.

All Civilizations are competing to become the first to acquire this Hero Unit. If America is the first to promote a Slinger to Tier Four, they alone get David, to the exclusion of all other Civilizations.

Examples:

Slinger Hero: David
  • Huge bonus to ranged attack against melee Hero Units
Archer Hero: Paris
  • Huge bonus to ranged attack when garrisoned in a city with damaged walls
Knight Hero: William Marshal
  • Attacks against anti-cavalry units ignore all defensive bonuses and deal equal damage to any adjacent anti-cavalry units
Bi-Plane Hero: Red Baron
  • Fully heal after attacking another air fighter unit
Privateer Hero: Queen Anne’s Revenge
  • Can pillage coastal tiles at no movement cost
 
Could be nice in a mythological scenario or war scenario, but I think it would overcomplicate Civ VI's gameplay. We aren't quite ready for Civ IV's Great General boosted units yet, given the 1UPT system of Civ VI which drastically reduced the overall protectability of units.
 
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